LLM-based Multi-Agent Systems (MAS) achieve strong performance on complex reasoning tasks by coordinating multiple agents, but at the cost of substantial token consumption. Recent work on automatic topology design, ARG-Designer, has reframed this problem as autoregressive graph generation.
arXiv:2608. 04588v1 Announce Type: cross Abstract: Agentic systems have emerged as a promising paradigm for solving complex tasks by coordinating specialized LLM-based agents.
By Junnan Liu, Linhao Luo, Thuy-Trang Vu, Gholamreza Haffari
UnifiedPlayers is a cooperative framework that jointly adapts planning, execution, and evaluation for tool-integrated reinforcement learning agents. It consists of a Planning Player that generates tasks, an Execution Player that creates multi-turn trajectories with Python tool calls, and an Evaluation Player that builds executable verifiers, all coordinated by role‑specific rewards under GRPO. The approach outperforms prior baselines on mathematical and general reasoning benchmarks and yields a verifier with high adversarial detection accuracy and more discriminative reward signals.
By Wenjie Liao, Liangjie Zhao, Zehong Cao
arXiv:2608. 20099v1 Announce Type: cross Abstract: LLM-based Multi-Agent Systems (MAS) achieve strong performance on complex reasoning tasks by coordinating multiple agents, but at the cost of substantial token consumption.
By Poomphob Suwannapichat, Boonyarit Changaival, Caesar Wu, Pascal Bouvry
arXiv:2510. 05592v2 Announce Type: replace Abstract: Outcome-driven reinforcement learning has advanced reasoning in large language models (LLMs), but prevailing tool-augmented approaches train a single, monolithic policy that interleaves thoughts and tool calls under full context; this scales poorly with long horizons and diverse tools and generalizes weakly to new scenarios.
By Zhuofeng Li, Haoxiang Zhang, Seungju Han, Sheng Liu, Jianwen Xie, Yu Zhang, Yejin Choi, James Zou, Pan Lu
The paper introduces Graph-Guided Quasimetric Dense Reward (G2QDR), a framework that learns a state connectivity model to predict pairwise connectivity strengths in asymmetric environments. These strengths are converted into scalar auxiliary dense rewards, offering continuous guidance across hierarchical levels. G2QDR can be integrated into any existing Goal-Conditioned Hierarchical Reinforcement Learning architecture and shows empirical performance improvements in sparse reward settings with modest computational cost.
By Shuyuan Zhang, Zihan Wang, Xiao-Wen Chang, Doina Precup
arXiv:2606. 02337v1 Announce Type: new Abstract: Constrained Multi-agent reinforcement learning (CMARL) faces two intertwined challenges: the joint action space grows exponentially with the number of agents, and additional requirements couple agents in ways that reward structure alone does not capture.
By Santiago Amaya-Corredor, Miguel Calvo-Fullana, Anders Jonsson
The paper examines when multi‑agent collaboration is beneficial versus single‑agent approaches. It finds that collaboration yields systematic advantages mainly in long‑horizon tasks with sparse dependencies, while single agents perform better in tightly coupled, sequential workflows. The authors introduce SAIGE, a lightweight multi‑agent mechanism that models collaboration as a dynamically evolving graph, and show that it balances context efficiency and task performance without always improving outcomes as more agents are added.
By Yishuo Yuan, Yibo Wu, Yihan Zhang, Minyuan Sun, Shenliang Li, Xinkai Ma, Yifan Li, Jiaheng Liu
HySTAR is a MAPPO-based framework that addresses structural target drift in cooperative multi‑agent reinforcement learning by anchoring an overlapping sparse hypergraph as a stable high‑order value‑decomposition scaffold. It separates adaptive representation learning from a temporally consistent decomposition basis, using a spatiotemporal encoder to capture physical and task‑dependent interactions and combining temporal and structural relevance to compute agent‑specific advantages. Experiments on SMAC, GRF, Traffic Junction, and MPE show consistent improvements over MAPPO‑style, value‑factorization, and dynamic‑grouping baselines, achieving significant gains in performance and convergence speed.
By Xinglong Luo, Yuding Zhang, Yuheng Kuang, Shuxuan Yuan, Zhenni Zeng, Weiqiang Zhu, Zhenhai Ji, Zhengning Wang
arXiv:2608. 08604v1 Announce Type: new Abstract: Multi-agent reinforcement learning (MARL) is a powerful framework for solving complex collaborative tasks, but it relies heavily on well-defined global reward functions.
By Ni Mu, Yao Luan, Yiqin Yang, Qing-Shan Jia
arXiv:2508. 14751v2 Announce Type: replace Abstract: We study goal-conditioned reinforcement learning in partially observable environments with sparse rewards and large, structured goal spaces.
By Thomas Carta, Cl\'ement Romac, Loris Gaven, Pierre-Yves Oudeyer, Olivier Sigaud, Sylvain Lamprier
The paper examines when multi‑agent collaboration is truly beneficial as large language models grow more capable. It finds that multi‑agent systems yield systematic advantages mainly for long‑horizon tasks with sparse dependencies, while single‑agent approaches excel in tightly coupled, sequential workflows. The authors introduce SAIGE, a lightweight, graph‑based collaboration framework that balances context efficiency and performance, demonstrating that adding more agents or deeper recursion does not always improve outcomes.