arXiv AI

PuzzleJAX: A Benchmark for Reasoning and Learning

arXiv AI
1d ago

GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assets

GameGo is a framework that converts short game ideas into detailed Product Requirements Documents using industry practices, enabling coding agents to generate complete games from sparse user queries. It employs dynamic compression to keep essential gameplay constraints while allowing design flexibility. The authors built GameGoData with over 55,000 development trajectories and GameGoBench with 124 game queries, training GameGoCoder to outperform baselines and match leading models on gamedev benchmarks.

By Haoyue Yang, Jingyao Li, Zhengfan Wu, Jing Liu, Xuanle Zhao, Kang Liu
arXiv Computation and Language
Aug 27

InternBootcamp: Boosting LLM Reasoning with Verifiable Task Scaling

InternBootcamp is an open‑source framework that offers over 1,000 domain‑diverse task environments for large language model (LLM) reasoning research. It introduces Bootcamp‑Eval, an automatically generated benchmark for comprehensive performance assessment. Experiments show that training on InternBootcamp significantly improves reasoning performance, with a 32B model achieving state‑of‑the‑art results on Bootcamp‑Eval and other established benchmarks, demonstrating that scaling the number of training tasks yields consistent gains.

By Peiji Li, Jiasheng Ye, Yongkang Chen, Linyang Li, Yichuan Ma, Zijie Yu, Ganqu Cui, Haozhan Li, Jiacheng Chen, Chengqi Lyu, Wenwei Zhang, Qipeng Guo, Dahua Lin, Bowen Zhou, Kai Chen
arXiv AI
Sep 16

The Imitation Game: When LLMs Learn to Reason Like Programs via Code-Centric Reasoning Data Synthesis

The paper introduces MIMIC, a framework that uses executable code to generate rigorous reasoning data for large language models (LLMs). By converting algorithms into verifiable reasoning trajectories through narrative fusion, code-guided test synthesis, and dynamic code instrumentation, MIMIC creates a Code-Instrumented Reward (CIR) that supplies dense, high‑fidelity supervision for reinforcement learning. Models trained with MIMIC’s synthetic dataset show significant, consistent improvements in general reasoning, complex mathematics, and fine‑grained deterministic tasks.

By Jinyang Zhang, Weibin Liao, Keqin Bao, Sihang Li, Shaobo Wang, Muyang Ye, Hongxin Ding, Yue Fang, Tianyi Tang, Fei Huang, Kexin Yang, Xingzhang Ren, Dayiheng Liu
arXiv Machine Learning
Sep 22

Subgoal Search For Complex Reasoning Tasks

arXiv:2108.11204v4 Announce Type: replace-cross Abstract: Humans excel in solving complex reasoning tasks through a mental process of moving from one idea to a related one. Inspired by this, we propo...

By Konrad Czechowski, Tomasz Odrzyg\'o\'zd\'z, Marek Zbysi\'nski, Micha{\l} Zawalski, Krzysztof Olejnik, Yuhuai Wu, {\L}ukasz Kuci\'nski, Piotr Mi{\l}o\'s
arXiv AI
Sep 23

Synthesizing Reactive Character Behaviors for Continuous Games via Programmatic Policy Search

The paper introduces a method for creating reactive character behaviors in continuous games as compact, human‑readable programs. It searches over a domain‑specific language that uses reactive geometric decisions and higher‑order constructs to discretize continuous behavior space, while eliminating redundant program forms through synthesis antipatterns. The approach, called agentic sketching, combines bottom‑up symbolic enumeration with top‑down guidance from a coding agent, and outperforms either technique alone on a benchmark of 14 continuous games.

By Maxim Gumin, Hsueh-Ti Derek Liu, Victor Zordan, Daniel Ritchie