arXiv:2609.14473v1 Announce Type: new
Abstract: Personal AI assistants hold the potential to evolve from digital interfaces into embodied companions capable of guiding users through complex physical...
By Avijit Dasgupta, Shayon Dasgupta, Zakaria Laskar, C. V. Jawahar, Karteek Alahari
arXiv:2608. 14851v1 Announce Type: new Abstract: Learning and skill mastery require extensive and deliberate practice.
By Allen Nie, Anirudhan Badrinath, Nicholas Tomlin, Timothy Dai, Carissa Yip, Rose E Wang, Emma Brunskill, Chris Piech
arXiv:2609.09059v1 Announce Type: new
Abstract: While many video-game environments (VGEs) have played crucial roles in advancing reinforcement learning (RL), developing novel VGEs or modifying existi...
By Ryan Truong, Lance Ying, Samuel J. Gershman, Kazuki Irie
GameGo is a framework that converts short game ideas into detailed Product Requirements Documents using industry practices, enabling coding agents to generate complete games from sparse user queries. It employs dynamic compression to keep essential gameplay constraints while allowing design flexibility. The authors built GameGoData with over 55,000 development trajectories and GameGoBench with 124 game queries, training GameGoCoder to outperform baselines and match leading models on gamedev benchmarks.
By Haoyue Yang, Jingyao Li, Zhengfan Wu, Jing Liu, Xuanle Zhao, Kang Liu
arXiv:2607. 05185v1 Announce Type: new Abstract: Compositional generalization, the ability to understand and produce novel combinations of known components, remains a fundamental challenge for modern artificial intelligence.
By Mahnoor Shahid, Hannes Rothe
InternBootcamp is an open‑source framework that offers over 1,000 domain‑diverse task environments for large language model (LLM) reasoning research. It introduces Bootcamp‑Eval, an automatically generated benchmark for comprehensive performance assessment. Experiments show that training on InternBootcamp significantly improves reasoning performance, with a 32B model achieving state‑of‑the‑art results on Bootcamp‑Eval and other established benchmarks, demonstrating that scaling the number of training tasks yields consistent gains.
By Peiji Li, Jiasheng Ye, Yongkang Chen, Linyang Li, Yichuan Ma, Zijie Yu, Ganqu Cui, Haozhan Li, Jiacheng Chen, Chengqi Lyu, Wenwei Zhang, Qipeng Guo, Dahua Lin, Bowen Zhou, Kai Chen
The paper introduces MIMIC, a framework that uses executable code to generate rigorous reasoning data for large language models (LLMs). By converting algorithms into verifiable reasoning trajectories through narrative fusion, code-guided test synthesis, and dynamic code instrumentation, MIMIC creates a Code-Instrumented Reward (CIR) that supplies dense, high‑fidelity supervision for reinforcement learning. Models trained with MIMIC’s synthetic dataset show significant, consistent improvements in general reasoning, complex mathematics, and fine‑grained deterministic tasks.
By Jinyang Zhang, Weibin Liao, Keqin Bao, Sihang Li, Shaobo Wang, Muyang Ye, Hongxin Ding, Yue Fang, Tianyi Tang, Fei Huang, Kexin Yang, Xingzhang Ren, Dayiheng Liu
arXiv:2607. 00248v1 Announce Type: new Abstract: We present Seed2.
By Bytedance Seed
arXiv:2510. 01764v3 Announce Type: replace Abstract: Reinforcement learning (RL) research requires diverse, challenging environments that are both tractable and scalable.
By Waris Radji, Thomas Michel, Hector Piteau
arXiv:2108.11204v4 Announce Type: replace-cross
Abstract: Humans excel in solving complex reasoning tasks through a mental process of moving from one idea to a related one. Inspired by this, we propo...
By Konrad Czechowski, Tomasz Odrzyg\'o\'zd\'z, Marek Zbysi\'nski, Micha{\l} Zawalski, Krzysztof Olejnik, Yuhuai Wu, {\L}ukasz Kuci\'nski, Piotr Mi{\l}o\'s
The paper introduces a method for creating reactive character behaviors in continuous games as compact, human‑readable programs. It searches over a domain‑specific language that uses reactive geometric decisions and higher‑order constructs to discretize continuous behavior space, while eliminating redundant program forms through synthesis antipatterns. The approach, called agentic sketching, combines bottom‑up symbolic enumeration with top‑down guidance from a coding agent, and outperforms either technique alone on a benchmark of 14 continuous games.
By Maxim Gumin, Hsueh-Ti Derek Liu, Victor Zordan, Daniel Ritchie
arXiv:2606. 29929v1 Announce Type: new Abstract: Distilling historical trajectories into reusable experience to enhance future problem-solving has become a focal point of recent LLM research.
By Jingyao Liu, Danling Meng, Chen Huang, Yukun Yan, Zhenghao Liu, Wenqiang Lei, See-Kiong Ng, Maosong Sun