Opponent Aware Reinforcement Learning
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arXiv:2606. 12896v1 Announce Type: cross Abstract: While real-world applications of reinforcement learning (RL) are becoming increasingly popular, the security of RL systems deserve more attention and exploration.
Safe Learning Under Irreversible Dynamics via Asking for Help
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When Can You Poison Rewards? A Tight Characterization of Reward Poisoning in Linear MDPs
arXiv:2604. 10062v3 Announce Type: replace Abstract: We study reward poisoning attacks in reinforcement learning (RL), where an adversary manipulates rewards within constrained budgets to force the target RL agent to adopt a policy that aligns with the attacker's objectives.
CoER: Defending against Adaptive Indirect Prompt Injection via Adversarial Co-Evolution and Refinement
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Post-Hoc Robustness for Model-Based Reinforcement Learning
To improve the real-world applicability of reinforcement learning (RL), the field of adversarially robust RL studies how to train agents under adversarial environment perturbations. In this setting, a protagonist agent optimizes a policy under environmental perturbations from an adversary, resulting in a zero-sum Markov game.
Addressing Over-Refusal in LLMs with Competing Rewards
arXiv:2606. 31748v1 Announce Type: new Abstract: Safety training on language models often induces over-refusal: improved safety on harmful prompts at the cost of increased refusal on harmless ones.
Post-Hoc Robustness for Model-Based Reinforcement Learning
arXiv:2606. 03521v1 Announce Type: cross Abstract: To improve the real-world applicability of reinforcement learning (RL), the field of adversarially robust RL studies how to train agents under adversarial environment perturbations.
Turning Safety into Competence: Minimally Exploitable Robot Policies via Safety-Filtered Reinforcement Learning
The paper introduces Safety to Competence (S2C), a two‑stage reinforcement learning framework that first learns a safety filter and then trains a competitive task policy while embedding the filter. By separating safety synthesis from task learning, S2C reduces training complexity and prevents the policy from being exploited by adversarial attacks. Experiments on simulated touchdown games show that S2C achieves higher win rates, better Elo ratings, and lower exploitability than eight safe‑RL baselines, and hardware tests confirm its competence against a human opponent.
Adaptive Probabilistic Shielding by Learning MDPs for Safe Reinforcement Learning
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A Contextual-Bandit Oversight Game with Two-Sided Informational Asymmetry
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Robust Deep Reinforcement Learning Through Adversarial Attacks and Training : A Survey
arXiv:2403. 00420v3 Announce Type: replace-cross Abstract: Deep Reinforcement Learning (DRL) is a subfield of machine learning for training autonomous agents that take sequential actions across complex environments.