arXiv:2606. 19162v1 Announce Type: new Abstract: Score- and flow-matching models often rely on preference-based reinforcement learning for two purposes: aligning with subjective preferences and, surprisingly, recovering properties such as visual realism and coherent object structure that matching-based training is intended to learn from the data itself.
By Nicolas Beltran-Velez, Felix Friedrich, Zhang Xiaofeng, Reyhane Askari-Hemmat, Xiaochuang Han, Adriana Romero-Soriano, Michal Drozdzal
arXiv:2608. 08491v1 Announce Type: new Abstract: Reward models are a bottleneck for reinforcement learning in embodied AI.
By Yidong Wang, Yan Zhan, Ziteng Feng, Zhenyu Cui, Ziyi Zhou, Renzhao Liang, Jiaxuan Zhu, Zilei Yang, Yiran Zhao, Zhongkuan Mao, Bo Jia, Hanchu Ni, Chenggang Xie, Biao Liu, Yi Zhang, Yong Dai, Xiaozhu Ju, Wei Ye, Shikun Zhang
arXiv:2605.08703v2 Announce Type: replace
Abstract: Aligning generative models with human preferences remains a central challenge. While RLHF is widely adopted, it relies on large-scale preference da...
By Yuxuan Zhang, Cong Wei, Penghui Du, Bo Li, Junwen Miao, Huaisong Zhang, Songcheng Cai, Yubo Wang, Dongfu Jiang, Yuyu Zhang, Changqian Yu, Ping Nie, Wenhu Chen, Kelsey R. Allen
The paper demonstrates that reinforcement learning with verifiable rewards (RLVR) can improve vision‑language benchmark performance even when models are trained without visual input. When real images are introduced at test time, models trained blind recover about half of the performance gain at 3B parameters and nearly four‑fifths at 7B, but extended real‑image training can erode grounding while benchmark gains persist. The authors propose a visual resolvability rule and show that requiring visual evidence for correct answers leads to significant improvements in target discovery and generalization to unseen question types, while controls confirm that the gains stem from actual visual grounding rather than artifacts.
By Haocun Ye, Xinlong Jiang, Qile Chen, Bingyu Wang, Teng Zhang, Shubai Chen, Tingyu Wu, Zhenkun Zheng, Yiqiang Chen
The paper presents a post‑training approach for text‑to‑image models that combines a preference reward, trained on large human preference data, with rubric‑based rewards that assess prompt faithfulness and other desirable traits. The authors show that a simple reward composition strategy outperforms a naive weighted average, leading to significant Elo gains on the Arena leaderboard for models like Flux2dev and Ideogram‑4. They also release Arena‑T2I‑Training, a 1K subset of data to aid reproducible research in post‑training.
By Yuanhao Ban, I-Hung Hsu, Anastasios Angelopoulos, Wei-Lin Chiang, Ion Stoica, Cho-Jui Hsieh
The paper introduces a novel framework that combines vision‑language model (VLM) generated preferences with the Plackett‑Luce (PL) ranking model for reward learning in reinforcement learning. Unlike traditional pairwise Bradley‑Terry approaches, the PL formulation allows listwise rankings of multiple candidates, enabling the use of different ranking sizes (K = 3, 4, 5). Experiments on Meta‑World manipulation tasks show that PL‑based reward models train robotic policies as effectively as, or better than, pairwise, K‑wise, and RL‑VLM‑F baselines, achieving up to an 86% mean final success rate and matching the Oracle baseline on the Drawer Open task.
By Srivalli Katkuri, Maxwell Kawada, Juan Wachs
arXiv:2609.33803v2 Announce Type: replace-cross
Abstract: Reward models underpin the alignment of large language models, yet the dominant designs reduce each prompt--response pair to a point estimate...
By Xiangyang Wang, Bingxiang He, Zeyuan Liu, Jiaze Wang, Ziqing Qiao, Yuxin Zuo, Huan-ang Gao, Cheng Qian, Wenbin Zhang, Ran Li, Youbang Sun, Ning Ding, Yuanchun Shi, Zhiyuan Liu, Chaojun Xiao, Chun Yu
The paper introduces Stepwise Marginal Information Gain (MIG), an intrinsic process reward that evaluates how each reasoning step of a large language model (LLM) or vision-language model (VLM) improves the likelihood of the reference answer. MIG rewards only new likelihood maxima, preventing duplicate credit, and is combined with outcome, format, and self‑distillation objectives to guide training. Experiments on eight benchmarks show that this method outperforms outcome‑only reinforcement learning and improves accuracy by up to 4.8 points over binary‑reward training, including a 12.6‑point gain on MathVerse and a 12.9‑point advantage on vision‑language transfer at 7B parameters.
By Xiangwei Wang, Wei Wang, Ken Chen, Nanduni Nimalsiri, Sachith Seneviratne, Saman Halgamuge
arXiv:2606. 00291v1 Announce Type: cross Abstract: In RLHF, each training example contains a prompt $x$ and two candidate responses $y,y'$, and annotators provide pairwise preferences between these responses.
By Jing Dong, Yaoliang Yu, Pascal Pourpart
arXiv:2610.17234v1 Announce Type: new
Abstract: Video reward models are trained and evaluated on human preferences between videos that often differ simultaneously on properties such as prompt alignme...
By Shuyue Stella Li, Jacqueline He, Jiahui Chen, Sreya Dutta Roy, Yulia Tsvetkov, Luke Zettlemoyer, Marjan Ghazvininejad, Xiaochuang Han
arXiv:2606. 27180v1 Announce Type: cross Abstract: Sparse rewards are inherently challenging for reinforcement learning agents as they lack intermediate feedback to guide exploration and to correctly attribute the sparse success rewards to relevant parts of the trajectory.
By Henrik M\"uller, Daniel Kudenko
ReVisIT is a train‑free framework that turns retrieved image‑label pairs into units of visual thought, combining structured class definitions, multimodal retrieval, and alternating user/assistant injection before joint decoding. On several benchmarks—including Fast Open MiniImageNet, Bongard‑OpenWorld, and the newly released MAAC‑Bench—ReVisIT achieves performance comparable to or surpassing large, trained models while using far fewer parameters. The approach demonstrates that high‑quality retrieval and a simple turns layer can provide a universal performance boost across diverse multimodal tasks.
By Bingchen Huang, Zhiling Wang, Yifu Chen, Yuanchao Du