arXiv:2604.01024v2 Announce Type: replace
Abstract: We study model-based learning of finite-window policies in tabular partially observable Markov decision processes (POMDPs). A common approach to le...
By Philip Jordan, Maryam Kamgarpour
arXiv:2602. 09474v2 Announce Type: replace Abstract: We study reinforcement learning in MDPs whose transition function is stochastic at most steps but may behave adversarially at a fixed subset of $\Lambda$ steps per episode.
By Ofir Schlisselberg, Tal Lancewicki, Yishay Mansour
arXiv:2603. 03480v2 Announce Type: replace Abstract: We study reinforcement learning with delayed state observation, where the agent observes the current state after some random number of time steps.
By Harin Lee, Kevin Jamieson
arXiv:2510. 02149v2 Announce Type: replace Abstract: We introduce Action-Triggered Sporadically Traceable Markov Decision Processes (ATST-MDPs), a reinforcement learning framework for partial observability in which full state observations occur stochastically at each step, with probability determined by the chosen action.
By Alexander Ryabchenko, Wenlong Mou
The paper introduces a Bayesian self‑escalation strategy for hierarchical large‑language‑model agents, allowing an agent to detect during its own reasoning that it is unlikely to succeed and hand control over to a stronger model. The authors formalise this as an optimal‑stopping problem over a learned competence posterior, derive a myopic escalation threshold, and prove that the optimal policy is a time‑varying threshold without assumptions on the raw signal. They provide theoretical guarantees—including a 1/√n regret decay with n calibration trajectories—and validate the approach in simulations and a real‑model code‑generation cascade, showing that the escalation frontier outperforms post‑hoc routing at equal cost.
whyItMatters":"The study offers a principled, theoretically grounded method for agents to dynamically decide when to seek stronger models, potentially improving efficiency and reliability in hierarchical LLM systems."
By Nadeem Shaikh
arXiv:2607. 16981v1 Announce Type: new Abstract: An agent acting under partial observability must decide when to gather information and which observations are worth their cost.
By Patrick Cooper, Alvaro Velasquez
The paper introduces the Belief-State Engine (BSE), an inference module that supplies a large language model (LLM) with a Bayesian posterior over hidden states in a partially observable Markov decision process (POMDP). By keeping the raw action‑observation log hidden from the LLM, the BSE ensures the agent behaves as a sound Markov policy on the belief MDP, thereby inheriting classical POMDP optimality guarantees. Experiments on the Tiger POMDP and a red‑team attack‑graph task show that BSE‑augmented agents outperform six baselines in task return, belief calibration, and decision consistency.
By Arnab Chattopadhayay, Debdipta Halder
arXiv:2606. 02363v1 Announce Type: new Abstract: We study sequential decision-making in partially observable environments against strategic, adaptive opponents, modeled as partially observable Markov games (POMGs).
By Raman Arora
arXiv:2606. 31769v1 Announce Type: new Abstract: We study policy optimization for online episodic tabular Markov decision processes with unknown transition kernels, aiming for best-of-both-worlds guarantees together with data-dependent regret bounds.
By Mingyi Li, Taira Tsuchiya, Kenji Yamanishi
arXiv:2607. 23602v1 Announce Type: cross Abstract: Controllers based on sampling and latent world models assign a predicted terminal cost to each candidate action sequence, choose the minimum, execute its first action block, and replan.
By Liangyu Li, Qingwen Liu, Mingqing Liu
arXiv:2602. 12963v2 Announce Type: replace Abstract: An important question in the field of AI is the extent to which successful behaviour requires an internal representation of the world.
By Alfred Harwood, Jose Faustino, Alex Altair
arXiv:2608. 10936v1 Announce Type: cross Abstract: We study a Restart POMDP (Partially Observable Markov Decision Process) on a general Borel state space, where the controller either lets the hidden state evolve unobserved or restarts the system and observes the new state.
By Konstantin Avrachenkov, Alexey Piunovskiy, Yi Zhang