arXiv AI

The Unreliable Progress Bar: Can LLM Agents Reliably Report Task Progress Throughout Execution?

arXiv AI
Sep 3

How Fast Do Agents Rot? An Empirical Study of Long-Horizon Degradation in LLM Agents for Production Decision-Making

The paper investigates why large language model (LLM) agents fail on long, multi‑step production workflows despite high benchmark success. By testing nine models (1.2 B–671 B parameters) across six task families and multiple horizons, the authors find that task success follows a geometric decay governed by a per‑step reliability that never reaches 1, leading to inevitable collapse for long horizons. The degradation is driven mainly by step count rather than context length, and the study quantifies a significant gap between benchmark and production performance, especially for agentic tool‑use tasks.

By Shubhra Mittal
arXiv AI
Sep 2

UniACE: A Unified Framework for Evaluating LLM Agentic Capabilities

UniACE is a unified framework that standardizes the evaluation of large language model (LLM) agents by representing each benchmark as an instruction–tool–environment triplet and running models through a shared, task‑agnostic harness in isolated runtimes. It preserves native success criteria, offers an offline mode for dynamic‑resource tasks, and standardizes efficiency metrics, execution records, and failure attribution. Applying UniACE to 7 benchmarks across 24 domains and 15 models revealed significant score shifts, ranking reversals, and sensitivity to evidence representation, highlighting the impact of evaluation configuration on reported agent performance.

By Pengyu Zhu, Lijun Li, Yaxing Lyu, Qianxin Luo, Jingyi Yang, Yi Liu, Tingfeng Hui, Xinyu Yuan, Li Sun, Sen Su, Jing Shao
arXiv AI
Jul 24

DynamicMCPBench: A Trace-Grounded, Effect-Scored Benchmark for LLM Agents over Live MCP Servers

arXiv:2607. 20531v1 Announce Type: new Abstract: Large language model (LLM) agents are increasingly deployed over Model Context Protocol (MCP) servers, yet the benchmarks used to evaluate them score the final answer or a fixed "ground-truth" list of tools, both of which are fragile once the underlying data is live and stateful.

By Jerzy Kami\'nski, Ilya Galyukshev, Artem Kuznetsov, Sergey Chuprin, Kirill Redko, Aidar Shumbalov, Anna Kalyuzhnaya
arXiv AI
Jul 14

AgentAbstain: Do LLM Agents Know When Not to Act?

arXiv:2607. 10059v1 Announce Type: new Abstract: Agent systems based on large language models (LLMs) are increasingly deployed for autonomous tasks, yet existing evaluations mostly focus on task success rather than whether agents know when to abstain.

By Xun Liu, Yi Evie Zhang, Vira Kasprova, Parisa Rabbani, Pardis Sadat Zahraei, Tianyu Zhang, Ali Ebrahimpour-Boroojeny, Varun Chandrasekaran
arXiv AI
Aug 24

Beyond End-to-End Success: Diagnosing Failures in Long-Horizon Security LLM Agents

The paper introduces a diagnostic framework for long‑horizon security LLM agents that uses checkpoints to distinguish failures occurring before and after a model’s capability is exposed, and applies controlled interventions to pinpoint upstream bottlenecks. The methodology is tested on four task families—delayed reuse of discovered information, reuse of observed state, recovery from failed strategies, and decision making after uncertain outcomes—revealing that many failures happen before the agent observes the state it later needs to reuse. Experiments with Gemini 2.5 Flash and Gemini 3.7 Flash show that targeted protocol‑disambiguation guidance can significantly alter state observation rates and that the primary source of failure can shift across model generations, underscoring the need for fine‑grained failure diagnostics rather than relying solely on overall task success.

By Wei Shao, Chongzhou Fang, Zuxiong Tan, Zequan Liang, Setareh Rafatirad, Avesta Sasan, Houman Homayoun
arXiv AI
Sep 3

CivBench: A Long-Horizon Benchmark for Tool-Mediated Agents in Civilization VI

CivBench is an open‑source benchmark that evaluates language‑model agents in the long‑horizon, tool‑mediated game Civilization VI using the Model Context Protocol (MCP). Each episode lasts over 300 turns, generating thousands of tool calls across a 76‑tool action space, and includes a narration layer that translates visual game state into structured text. The study characterises agent behaviour across four model families, introducing Proactive Monitoring Rate (PMR) and RAG@10 as interface‑level metrics, and finds that agents often under‑monitor strategic state and fail to execute near‑term commitments despite tool access and explicit guidance.

By Austin Tudor David Andrews, Liam Wilkinson, Jamie Heagerty, Harry Coppock, Jakob Nicolaus Foerster, Rui Ponte Costa