Video generation models are increasingly capable of producing realistic videos, but they still struggle to generate videos that follow basic physical laws. Compounding this is a lack of reliable granular evaluation methods for localizing and specifying physical law violations in videos.
Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism. Large language model (LLM)-based approaches can interpret diverse open-vocabulary instructions and compose high-level action plans, but they often generate motions that violate physical constraints.
arXiv:2604.18364v2 Announce Type: replace
Abstract: Generating programmatic animation using libraries such as Manim presents unique challenges for Large Language Models (LLMs), requiring spatial reas...
By Ravidu Suien Rammuni Silva, Ahmad Lotfi, Isibor Kennedy Ihianle, Golnaz Shahtahmassebi, Jordan J. Bird
arXiv:2605. 14398v2 Announce Type: replace Abstract: World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics.
By Hongyu Wang, Jingquan Wang, Bocheng Zou, Radu Serban, Dan Negrut
arXiv:2606. 26981v1 Announce Type: cross Abstract: Synthesizing human motion from textual descriptions is essential for immersive digital applications, yet existing methods face a persistent trade-off between semantic fidelity and physical realism.
By Xiaomeng Fu, Junfan Lin, Yang Liu, Yaowei Wang, Guanbin Li, Liang Lin, Ziliang Chen
CompAdapt is a physics-consistent text-to-video generation framework that extends diffusion-based models to handle composite physical behaviors such as coupled motions, multi-stage transitions, and multi-object collisions. It translates natural language prompts into structured physical semantics, enabling end-to-end specification of motion types, temporal relations, and initial parameters. The system introduces dynamics-aware prior matching for one-shot adaptation to new physical environments and a physics-aware latent feature fusion module to enhance visual fidelity during fast, complex motion, outperforming existing physics-constrained baselines on physics-focused T2V benchmarks.
By Haoran Qin (Harbin Institute of Technology, China), Renlong Wu (Harbin Institute of Technology, China), Tianyu Huang (Harbin Institute of Technology, China), Yukang Ding (Taobao, Alibaba Group, China), Hui Li (Harbin Institute of Technology, China), Wangmeng Zuo (Harbin Institute of Technology, China)
arXiv:2607. 01766v1 Announce Type: new Abstract: LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output.
By Chunjiang Liu, Xiaoyuan Wang, Haoyu Chen, Yizhou Zhao, Ming-Hsuan Yang, L\'aszl\'o A. Jeni
Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity.
TikZilla is a new approach to generating TikZ code from textual descriptions, built on a larger, higher‑quality dataset called DaTikZ‑V4 that includes LLM‑generated figure descriptions. The method uses a two‑stage pipeline: supervised fine‑tuning of small Qwen models (3B and 8B) followed by reinforcement learning with an image encoder that provides semantically faithful reward signals. Human evaluations show that TikZilla outperforms its base models by 1.5–2 points on a 5‑point scale, beats GPT‑4o by 0.5 points, and matches GPT‑5 in image‑based tests while remaining much smaller.
By Christian Greisinger, Steffen Eger
The paper proposes an unsupervised learning approach that uses program synthesis to translate detailed simulation traces into sparse, high‑level structural patterns, making them easier for large language models to interpret. These pattern detectors can be guided by human‑provided labels such as "rigid collision" or "stretching spring" and produce transparent, explainable functions mapping system states to concise annotations. Experiments on a physics benchmark show that the annotated representations improve natural language reasoning about specific physical systems and enable natural‑language goals to be converted into reward programs for solution search.
By Sean Memery, Kartic Subr
The paper introduces VWG-Bench, a benchmark covering nine reasoning dimensions and 38 tasks to evaluate video generative models on symbolic reasoning, physical laws, and goal pursuit. It also presents Vid-PRE, a prompt-rewriting framework that offloads reasoning to a VLM, improving logical performance without changing the generator architecture. Experiments show that current models excel at visual quality but struggle with logic-heavy tasks, while Vid-PRE significantly boosts reasoning across multiple generators.
By Meng Luo, Yicheng Liu, Jiahao Wang, Yuanxing Zhang, Xin Tao, Pengfei Wan, Kun Gai, Hao Fei
LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI.