Unraveling the Hidden Dynamical Structure in Recurrent Neural Policies
arXiv:2602. 01196v2 Announce Type: replace Abstract: Recurrent neural policies are widely used in partially observable control and meta-RL tasks.
The paper studies recurrent Twin Delayed Deep Deterministic Policy Gradient (TD3) agents in environments with evolving hidden disturbances, focusing on how observation history, action history, history length, and network structure influence performance. Three recurrent architectures are compared under controlled disturbances, revealing that action history is crucial when responses depend on prior actions and that a unified temporal sequence of action-observation pairs outperforms separate branches. The authors introduce H‑TD3, which reuses actor-generated recurrent states to initialize the critic, and demonstrate that these architectures excel in a rover wheel‑slip simulation, with policies trained on temporally structured disturbances transferring better to unseen slip dynamics.
arXiv:2602. 01196v2 Announce Type: replace Abstract: Recurrent neural policies are widely used in partially observable control and meta-RL tasks.
arXiv:2603. 05296v2 Announce Type: replace-cross Abstract: Offline reinforcement learning (RL) allows robots to learn from offline datasets without risky exploration.
DriftOPD is a teacher‑free, rollout‑free framework that performs sequence‑level on‑policy distillation of continuous Vision‑Language‑Action (VLA) action experts. It decomposes the sequence‑level reverse‑KL divergence into a chunk‑level reverse‑KL term and a future‑potential term, optimizing them with a one‑step drifting objective and a Q‑function critic learned from offline demonstrations. Experiments on multiple VLA architectures in simulation and real‑world manipulation show that DriftOPD outperforms existing one‑step distillation baselines while matching the task success of multi‑step teacher policies.
The paper introduces Movement Trend Guidance, a method that equips 3D diffusion policies with foresight by learning a compact latent representation of interaction evolution from a brief observation history. This latent, supervised by sparse future gripper states during training, serves as future-oriented conditioning during inference, enhancing action generation without adding explicit planning. The approach improves performance on RoboTwin2.0, LIBERO-40, and DexArt benchmarks, achieving higher success rates across multiple tasks.
arXiv:2607. 27138v1 Announce Type: cross Abstract: Vision-language-action (VLA) models remain constrained by scarce action-labeled robot data, whereas action-free videos offer abundant observations of physical change.
arXiv:2606. 12372v1 Announce Type: cross Abstract: Human-in-the-loop reinforcement learning (HiL-RL) has emerged as an effective paradigm for real-world robotic manipulation, enabling online policy improvement with human guidance.
arXiv:2603. 04910v2 Announce Type: replace-cross Abstract: Imitation learning from human demonstrations has achieved significant success in robotic control, yet most visuomotor policies still condition on single-step observations or short-context histories, making them struggle with non-Markovian tasks that require long-term memory.
arXiv:2606. 12200v1 Announce Type: cross Abstract: We study policy representation learning from unlabeled multi-policy behavioral data.
The paper introduces ARLI, a latency‑aware framework that enables reinforcement learning fine‑tuning of large generalist robot policies despite inference delays. ARLI combines asynchronous inference with state augmentations—incorporating committed actions and mid‑inference observations—to restore near‑Markovian dynamics and maintain reactivity. Experiments on simulated and real‑world manipulation tasks show that ARLI allows effective policy improvement under latency, outperforming standard RL even in no‑latency scenarios.
arXiv:2608. 07746v1 Announce Type: new Abstract: Long-horizon humanoid loco-manipulation requires composing versatile whole-body skills and reliable high-level decision making.
arXiv:2609.32453v2 Announce Type: replace-cross Abstract: Robotic manipulation is inherently history-dependent, yet most pretrained robotic policies condition on only the current observation or a sho...
arXiv:2505.04193v2 Announce Type: replace Abstract: Simplicity is a critical inductive bias for designing data-driven controllers, especially when robustness is important. Despite the impressive resu...