Towards Data Science

I Made an LLM Lay Siege to My Minecraft House

Can a language model do live adversarial level design? Yes, emphasis on the adversarial part The post I Made an LLM Lay Siege to My Minecraft House appeared first on Towards Data Science .

OpenAI Blog
Feb 24, 2017

Attacking machine learning with adversarial examples

Adversarial examples are inputs to machine learning models that an attacker has intentionally designed to cause the model to make a mistake; they’re like optical illusions for machines. In this post we’ll show how adversarial examples work across different mediums, and will discuss why securing systems against them can be difficult.

arXiv Machine Learning
Jul 30

ToxScreen: Detecting Whether an LLM Has Been Poisoned

arXiv:2607. 26849v1 Announce Type: cross Abstract: As large language models (LLMs) are deployed in high-stakes domains, adversaries may poison training data to implant backdoors: hidden triggers that covertly manipulate model behavior at inference time.

By Anthony Hughes, Nicole Xing, Collin Francel, Andy Kim, Andrew Draganov
arXiv Machine Learning
Jun 29

Safe Language Generation in the Limit

arXiv:2601. 08648v2 Announce Type: replace-cross Abstract: Recent results in learning a language in the limit have shown that, although language identification is impossible, language generation is tractable.

By Antonios Anastasopoulos, Giuseppe Ateniese, Evgenios M. Kornaropoulos
Hugging Face Trending Papers
Jul 29

ToxScreen: Detecting Whether an LLM Has Been Poisoned

As large language models (LLMs) are deployed in high-stakes domains, adversaries may poison training data to implant backdoors: hidden triggers that covertly manipulate model behavior at inference time. We ask whether a defender can recover such a trigger under realistic affordances, namely white-box access to the weights and knowledge of the behavior of concern, but no training data, no trusted reference model, no knowledge of the trigger, and no certainty that the model is poisoned.

arXiv AI
Aug 3

Shall We Play a Game? Language Models for Open-ended Wargames

arXiv:2509. 17192v3 Announce Type: replace Abstract: LLM-based social simulations can make a generated transcript look like a single behavioral signal, but the model behind that transcript may be doing several different jobs: choosing what an actor says or does, deciding what happens after an action, or both.

By Glenn Matlin, Isaac Song, Yixiong Hao, Parv Mahajan, Evan Montoya, Ryan Bard, Stuart R. Topp, Anthony Wen-Ming Zang, Mohammed Rehan Parwani, Soham Shetty, Mark Riedl