arXiv AI

TaskFrame: Connecting Task-Level Planning with Frame-Level Control for Game Agents

TaskFrame is a hierarchical planner-controller framework that links high-level task reasoning with low-level frame-by-frame keyboard-and-mouse control for game agents. It uses a vision-language task planner to break a goal into atomic instructions, generating continuous goal embeddings that the causal Transformer controller uses, along with recent observations, to predict discrete actions and continuous camera motion. Trained in three stages—planner training, controller pretraining, and joint alignment—TaskFrame demonstrates competitive instruction decomposition and higher combat success in Minecraft compared to baseline models.

Hugging Face Trending Papers
Aug 27

Decoupling Planning and Control for Instructable Agents

The paper introduces Instruct-to-Act, a system that decouples high‑level planning from low‑latency control by combining a vision‑language model (VLM) planner with a world‑model controller. The VLM generates sparse, high‑level text instructions, while the controller executes them autonomously at high frequency. Experiments across seven embodied environments, including multi‑agent settings, show that this approach outperforms both controller‑only and direct VLM action‑generation methods, maintains fast control, and allows swapping in different pretrained VLM planners without fine‑tuning.

arXiv AI
Aug 28

Decoupling Planning and Control for Instructable Agents

The paper introduces Instruct-to-Act, a system that decouples planning and control by combining a vision‑language model (VLM) planner with a world‑model controller. The VLM generates sparse, high‑level text instructions, while the controller executes them at high frequency, trained via relabeling rollouts with synthetic instructions and joint optimization of behavior cloning, reward, and world‑model objectives. Across seven embodied environments—including multi‑agent settings—this approach outperforms controller‑only and direct VLM action methods, maintains fast control, and allows swapping pretrained VLM planners without fine‑tuning, achieving competitive results with strong baselines on most tasks.

By Zineng Tang, Kelsey R. Allen, Sjoerd van Steenkiste, Ishita Dasgupta, Alane Suhr
arXiv Computer Vision
Oct 9

WorldGuide: Goal-Directed Video World Model for Procedural Task Execution

WorldGuide is a closed‑loop video world model that, given an initial image and a task goal, predicts an atomic action, generates the corresponding video clip, and uses that clip to decide the next action or terminate the task. It trains a Planner to predict the next action or completion from visual progress and an Executor to realize those actions, while a hierarchical visual memory tracks state over long horizons. The authors introduce WorldGuide‑Bench, a dataset of ~59K step‑annotated videos across 245 tasks, and show that WorldGuide outperforms the recent MiniMax‑H3 model on both WorldGuide‑Bench and VideoCraft‑Bench, highlighting the benefit of coupling planning with learned execution for goal‑directed procedural video generation.

By Ankan Deria, Komal Kumar, Hisham Cholakkal, Fahad Shahbaz Khan, Salman Khan
arXiv Computer Vision
Oct 23

HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games

HiSTEVE 1.0 is a hierarchical VLA agent designed to operate in open‑world games like Minecraft, combining long‑horizon autonomy with native interface control. The system uses a capability‑aware harness with structured memory, a VLM planner, and a policy‑coupled task completion detector to orchestrate subtasks, while a single VLA handles vision‑only perception and native keyboard‑mouse actions. HiSTEVE achieves state‑of‑the‑art performance on atomic tasks and successfully completes long‑horizon tasks such as crafting an iron pickaxe from scratch.

By Zecong Tang, Zian Guan, Yuncheng Guo, Zhanqiu Zhang, Yiwen Guo, Bo Dai
arXiv AI
Jul 3

CoFL-S: Spatially Queryable Sector Flow Fields for Local Language-Conditioned Navigation

arXiv:2607. 02222v1 Announce Type: cross Abstract: Vision-Language Navigation has increasingly emphasized high-level instruction reasoning, memory, global map construction, and instruction decomposition, while the low-level action representation remains comparatively underexplored.

By Haokun Liu, Zhaoqi Ma, Yicheng Chen, Wentao Zhang, Masaki Kitagawa, Zicen Xiong, Jinjie Li, Moju Zhao
arXiv AI
Jul 17

RxBrain: Embodied Cognition Foundation Model with Joint Language-Visual Reasoning and Imagination

arXiv:2607. 14187v1 Announce Type: new Abstract: Embodied cognition requires agents to connect high-level task reasoning with the physical states to be achieved.

By Haotian Liang, Mingkang Chen, Yufei Huang, Yuchun Guo, Xiaomeng Zhu, Xiangli Shi, Kaixuan Wang, Yunxuan Mao, Weijie Zhou, Ling Chen, Shirong Zeng, Yueyu Long, Yuchen Si, Yajuan Zhu, Xingyu Zhou, Minghui Wang, Wanjia He, Xin Yang, Lingzhu Xiang, Zhiqing Liu, Bohan Ma, Xiran Huang, Tianshuo Yang, Zhiheng Liu, Xuantang Xiong, Zisheng Lu, Ping Luo, Yao Mu, Han Hu, Zhengyou Zhang
arXiv AI
Jul 7

Cortex: A Bidirectionally Aligned Embodied Agent Framework for Long-horizon Manipulation

arXiv:2607. 05377v1 Announce Type: cross Abstract: While recent Vision-Language-Action (VLA) models show promise toward generalist manipulation policies, they struggle with long-horizon tasks due to their Markovian nature-relying solely on current observations.

By Jiaqi Peng, Xiqian Yu, Delin Feng, Yuqiang Yang, Wenzhe Cai, Jing Xiong, Ganlin Yang, Jinliang Zheng, Jiafei Cao, Xueyuan Wei, Jiangmiao Pang, Yuan Shen, Tai Wang