arXiv Computer Vision

GestureFAR: Streaming Co-Speech Gesture Generation with Flow Autoregression

GestureFAR is a flow‑autoregressive framework that generates natural co‑speech gestures from streaming speech while preserving causality and continuous motion expressiveness. It autoregresses over continuous motion latents using a transformer for audio‑motion context and a flow‑matching head to sample the next latent. A head‑only flow distillation strategy further reduces latency by collapsing multi‑step flow sampling into a single network evaluation, enabling real‑time token‑causal generation with improved quality‑latency trade‑off on the BEAT2 benchmark.

arXiv Computer Vision
Aug 27

Super Star: Towards Streaming Real-time Interactive Agents for Digital Humans

The paper introduces a real‑time framework for generating co‑speech gestures for digital humans, coupling a streaming speech response module with a causal multimodal autoregressive gesture generator that uses only current speech and motion history. It also presents an offline data synthesis pipeline for virtual companion dialogues and a self‑evolving training loop that incorporates user feedback to continually adapt the model. Experiments show the system achieves a better latency‑quality trade‑off, stronger speech‑motion synchronization, and higher user preference than existing baselines.

By Wentao Jiang, Youchen Xie, Haidi Fan, Yajing Chen, Xin Wang, Ye Shi, Jingya Wang
arXiv Computer Vision
Aug 27

InteractGesture: Progressive Chunk Guidance for Continuous Streaming Co-Speech Gesture Control

InteractGesture is a model‑agnostic, inference‑time method that enables fine‑grained spatial control of individual joints in continuous streaming co‑speech gesture generation. It guides diffusion sampler latent estimates through a differentiable RVQ‑VAE decoder, backpropagating spatial control gradients to adjust motion latents during sampling. To address chunk‑wise dependency issues in streaming generation, the method introduces Progressive Chunk Guidance, a chunk‑window strategy that keeps an active set of editable chunk latents with staggered delays, allowing spatial constraints to propagate gradients backward across chunk boundaries and reducing boundary inconsistencies.

By Ekkasit Pinyoanuntapong, Ajinkya Deogade, Paul Streli, Wenjing Zhang, Joanna Materzynska, Pu Wang, Vittorio Ferrari, Jie Shen
Hugging Face Trending Papers
Jun 29

FacePlex: Full-Duplex Joint Speech-Facial Motion Generation for Conversational Avatars

Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion. Existing systems only partially address this problem: speech-only full-duplex models can generate speech in real time but do not produce facial motion, while audio-driven facial motion models animate a face from already available audio rather than jointly generating speech and motion online.

arXiv Machine Learning
Sep 22

AVTR-1: Open Stack for Real-Time Interactive Avatars

arXiv:2609.22913v1 Announce Type: cross Abstract: Talking-head and dyadic models now achieve real-time inference, yet fast motion generation alone does not produce an interactive conversation. A live...

By Artem Kravtsov, Dmitrii Ziganshin, Vsevolod Poletaev, Gleb Balitskiy, Anastasia Tikhonova, Egor Burkov, Vadim Lebedev
arXiv Computer Vision
Sep 21

Personalizing Causal Audio-Driven Facial Motion via Dynamic Multi-modal Retrieval

The paper introduces an end‑to‑end framework for personalized audio‑driven facial motion that operates in real time without look‑ahead. It combines a causal multi‑resolution motion tokenizer, which captures both global temporal context and fine articulatory details, with a multi‑modal style retriever that pulls stylistic priors from arbitrary reference footage using ongoing audio and motion queries. This approach allows high‑fidelity, identity‑consistent animation from just a few casually recorded clips, outperforming existing methods in lip‑sync accuracy, identity consistency, and perceived realism while maintaining real‑time streaming constraints.

By Xuangeng Chu, Yu Han, Wei Mao, Shih-En Wei
arXiv Computer Vision
3d ago

Where and When to Force: Routed Forcing for Streaming Avatars

The paper introduces Routed Forcing, a method that improves audio‑driven streaming avatar generation by selectively applying different distillation objectives to semantic regions and noise stages. It uses Data‑Forcing Distillation on person regions at high noise levels to restore motion diversity, while retaining Distribution Matching Distillation for mouth and background to keep lip sync and scene stability. Experiments show up to 45% better dynamics and 7–25% higher diversity compared to the previous Self Forcing approach.

By Zihan Su, Siwen Lu, Junhao Zhuang, Zeyue Xue, Haoyang Huang, Guanghao Li, Xiaofeng Tan, Chun Yuan, Nan Duan
arXiv Computer Vision
Sep 3

DuoGesture: Motion-Grounded Semantic Conditioning and Biomechanical Beat Priors for Co-Speech Gesture Generation

DuoGesture is a co‑speech gesture generation model that separates gesture synthesis into a semantic stream and a beat stream, coordinated by a Semantic Variational Information Bottleneck that decides when semantic gestures override rhythmic motion. The semantic stream uses Motion‑Grounded Semantic Conditioning, replacing word embeddings with motion‑language representations to provide motion‑aligned semantic priors for rare gesture triggers. The beat stream is regularised by an Inertial Beat Prior, an anthropometry‑weighted arm‑chain module that reduces jitter and improves rhythmic consistency. Experiments show DuoGesture outperforms strong baselines and ablations confirm the complementary roles of semantic grounding, stochastic stream selection, and biomechanical regularisation.

By Ferdinand Paar, Lanmiao Liu, Asl{\i} \"Ozy\"urek, Serge Thill, Esam Ghaleb
arXiv AI
Jun 26

Wan-Streamer v0.1: End-to-end Real-time Interactive Foundation Models

arXiv:2606. 25041v2 Announce Type: replace-cross Abstract: We present Wan-Streamer, a native-streaming, end-to-end interactive foundation model designed from the ground up for real-time, low-latency, full-duplex audio-visual interaction.

By Lianghua Huang, Zhi-Fan Wu, Wei Wang, Yupeng Shi, Mengyang Feng, Junjie He, Chen-Wei Xie, Yu Liu, Jingren Zhou, Ang Wang, Bang Zhang, Baole Ai, Chen Liang, Cheng Yu, Chongyang Zhong, Jinwei Qi, Kai Zhu, Pandeng Li, Peng Zhang, Wenyuan Zhang, Xinhua Cheng, Yitong Huang, Yun Zheng, Zoubin Bi