arXiv:2606. 08977v1 Announce Type: new Abstract: Motivated by the recency effect in online learning, we study algorithms for single-pass *sliding-window streaming multi-armed bandits (MABs)* in this paper.
By Vladimir Braverman, Chen Wang, Liudeng Wang, Samson Zhou
arXiv:2606. 27448v1 Announce Type: new Abstract: This paper studies the problem of regret minimization in Markovian bandits with \emph{non-observable states} and possibly \emph{constrained} decision epochs.
By Thomas Hira, Victor Boone, Urtzi Ayesta, Ina Maria Verloop
arXiv:2607. 29460v1 Announce Type: new Abstract: Heavy-tailed distributions arise naturally in sequential decision-making problems such as financial investment, online advertising, and network management, where rare but extreme outcomes can dominate performance.
By Gianmarco Genalti, Alberto Maria Metelli
arXiv:2607. 07304v1 Announce Type: new Abstract: In this paper we first study the problem of generalized linear bandit (GLB) under heavy-tailed noise.
By Tianshuo Zheng, Ting Wu, Zhi-Hua Zhou, Keqin Liu
arXiv:2607. 08012v1 Announce Type: cross Abstract: This paper studies an online variant of the assistance games framework, where an informed agent and an uninformed agent repeatedly interact over $T$ timesteps to optimize a common reward function.
By Nivasini Ananthakrishnan, Mark Bedaywi, Michael I. Jordan, Stuart Russell, Nika Haghtalab
arXiv:2608. 01069v1 Announce Type: new Abstract: Bandit algorithms generate data for downstream inference, but adaptive sampling biases post-bandit sample means.
By Lisu Wang, Yilun Chen, Jiaqi Lu
arXiv:2605. 20854v2 Announce Type: replace Abstract: We study a stochastic bandit algorithm motivated by retry-aware objectives that value the best outcome among multiple attempts, such as pass@$k$ and max@$k$.
By Bingkui Tong, Junpei Komiyama, Soichiro Nishimori, Paavo Parmas
In many online learning and bandit problems, the actions we consider possess inherent similarities--for instance because they share latent traits, tags, or hierarchical structure. We study online learning with a similarity-structured action set, encoded by a rooted tree whose leaves are the actions and whose levels quantify how closely two actions are related.
arXiv:2502. 13467v2 Announce Type: replace Abstract: The $K$-Max combinatorial multi-armed bandit problem arises in applications such as recommendation and distributed decision making, where the reward is determined by the maximum outcome among $K$ selected arms.
By Yu Chen, Siwei Wang, Longbo Huang, Wei Chen
arXiv:2606. 00835v1 Announce Type: new Abstract: Network routers that enforce Quality-of-Service (QoS) guarantees must decide, at every clock cycle, which expiring packet of information to transmit, even when the value of the packet is unknown until it is processed.
By Gianmarco Genalti, Achraf Azize, Vianney Perchet
arXiv:2603. 10184v2 Announce Type: replace-cross Abstract: Statistical inference with bandit data presents fundamental challenges owing to adaptive sampling, which violates the independence assumptions underlying classical asymptotic theory.
By Budhaditya Halder, Ishan Sengupta, Koustav Chowdhury, Samya Praharaj, Koulik Khamaru
arXiv:2608. 09389v1 Announce Type: cross Abstract: This note aims to serve as an entry point to the literature on learning in games, a topic with significant theoretical appeal and a wide range of applications -- from machine learning and data science to economics and beyond.
By Panayotis Mertikopoulos