We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation. At each round, the learner observes a context, selects a combinatorial action consisting of a subset of basic arms, and receives the reward of each selected arm; the goal is to maximize the cumulative reward over time.
arXiv:2606. 04305v1 Announce Type: new Abstract: We study online learning with an additional offline dataset in the stochastic linear bandit setting.
By Kushagra Chandak, Toshinori Kitamura, Xiaoqi Tan
arXiv:2605. 07304v2 Announce Type: replace Abstract: Bandit algorithms solve diverse sequential decision-making problems, but are often too sample-inefficient for from-scratch personalization.
By Emil Carlsson, Newton Mwai, Fredrik D. Johansson
arXiv:2607. 13686v1 Announce Type: new Abstract: We study the contextual combinatorial semi-bandit (CCSB) problem with general reward function approximation.
By Hao Qin, Chicheng Zhang
arXiv:2606. 14929v1 Announce Type: cross Abstract: Modern recommendation systems increasingly rely on dynamically routing diverse queries to multiple embedding models.
By Yan Dai, Negin Golrezaei, Patrick Jaillet
arXiv:2604. 00523v2 Announce Type: replace Abstract: We study for the first time, stochastic dueling bandits over continuous action spaces with Lipschitz structure, where feedback is purely comparative.
By Mudit Sharma, Shweta Jain, Vaneet Aggarwal, Ganesh Ghalme
arXiv:2606. 08977v1 Announce Type: new Abstract: Motivated by the recency effect in online learning, we study algorithms for single-pass *sliding-window streaming multi-armed bandits (MABs)* in this paper.
By Vladimir Braverman, Chen Wang, Liudeng Wang, Samson Zhou
arXiv:2602. 16965v2 Announce Type: replace Abstract: We study the decentralized multi-player stochastic bandit problem over a continuous, Lipschitz-structured action space where hard collisions yield zero reward.
By Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni, Lijun Chen
arXiv:2606. 01799v1 Announce Type: new Abstract: We study $N$-armed stochastic dueling bandits under the Condorcet-winner assumption, where three widely adopted objectives are considered: best-arm identification (BAI), weak regret, and strong regret.
By Pu Wang, Yao-Xiang Ding
arXiv:2608. 12831v1 Announce Type: cross Abstract: Online platforms increasingly compare many adaptive decision policies---ranking systems, recommendation algorithms, pricing rules, and language-model agents---while each reward-bearing interaction can be costly or risky.
By Yuxiao Wen
arXiv:2510. 21431v2 Announce Type: replace-cross Abstract: We study the combinatorial semi-bandit problem where an agent selects a subset of base arms and receives individual feedback.
By Jung-hun Kim, Milan Vojnovi\'c, Min-hwan Oh
arXiv:2402. 07391v3 Announce Type: replace-cross Abstract: We consider a replicable stochastic multi-armed bandit algorithm that ensures, with high probability, that the algorithm's sequence of actions is not affected by the randomness inherent in the dataset.
By Junpei Komiyama, Shinji Ito, Yuichi Yoshida, Souta Koshino