arXiv AI

Semantic Action Graph: A Shared Representation for Agent Grounding and Human Interpretation of Sports Highlights

The paper introduces the Semantic Action Graph, a lightweight domain schema that models a sports match using performer, action, recipient, moment, and state nodes linked by role, temporal, and outcome edges. This structure supports both an agentic pipeline for generating narrated highlights and a visual interface that lets viewers query and inspect the same representation. In a prototype called SportSAGE, 12 soccer fans reported satisfaction with the generated highlights and used the graph interface to search, navigate, and interpret match moments.

arXiv Computation and Language
Aug 21

StreamSoccer: Event-Driven Memory for Streaming Soccer Commentary

arXiv:2608. 19723v1 Announce Type: cross Abstract: Streaming video understanding requires models to causally update state as video arrives and organize growing history into semantic units that can evolve, persist, and be recalled under bounded computation and memory.

By Chenxi Shao, Bozhong Wang, Jiaxin Huang, Zhao Liu, Sunwei Zhu, Tianxin Hang, Gaoqi He, Yang Li, Changbo Wang
arXiv AI
Jul 10

MAVEN: A Multi-stage Agentic Annotation Pipeline for Video Reasoning Tasks

arXiv:2605. 21917v2 Announce Type: replace-cross Abstract: Training Vision Language Models (VLMs) for video event reasoning requires high-quality structured annotations capturing not only what happened, but when, where, why, and with what consequence, at a scale manual labelling cannot support.

By Han Zhang, Wanting Jiang, Tomasz Kornuta, Tian Zheng, Vidya Murali
arXiv Computer Vision
Sep 4

WorldReward: Reward Modeling for Camera-Conditioned World Models

WorldReward introduces a vision‑language model–based reward system for camera‑conditioned world models, combining action consistency and visual quality evaluation. It processes paired videos by splitting them into action‑aligned chunks, structuring visual evidence, and aggregating decisions through voting. The model is trained on a large, reasoning‑augmented preference dataset and outperforms GPT‑5.5 on a human‑annotated benchmark, improving both action execution and visual quality when applied to RL post‑training.

By Yibin Wang, Zehan Wang, Junshu Tang, Zhimin Li, Yujie Zhou, Jiazi Bu, Pengyang Ling, Feng Han, Zhixiong Zhang, Long Xing, Shengyuan Ding, Ziang Li, Cheng Jin, Yuhang Zang, Jiaqi Wang, Tianyu Pang
arXiv Machine Learning
Jul 7

Agentic Very Long Video Understanding

arXiv:2601. 18157v3 Announce Type: replace-cross Abstract: The advent of always-on personal AI assistants, enabled by all-day wearable devices such as smart glasses, demands a new level of contextual understanding, one that goes beyond short, isolated events to encompass the continuous, longitudinal stream of egocentric video.

By Aniket Rege, Arka Sadhu, Yuliang Li, Kejie Li, Ramya Korlakai Vinayak, Yuning Chai, Yong Jae Lee, Hyo Jin Kim
arXiv Computation and Language
Sep 1

SocialReasonBench: A Video-QA Benchmark for Social Reasoning with Counterfactual Narrative Videos

SocialReasonBench is a new video‑multiple‑choice QA benchmark designed to test socially grounded reasoning in interactive narrative videos. It uses branching gameplay footage from *Detroit: Become Human*, where player choices create alternative social outcomes that can be verified against the game’s script and flowchart. The benchmark includes seven reasoning dimensions—such as intent recognition, emotional empathy, moral dilemma, counterfactual reasoning, and causal antecedent—and employs a multi‑agent pipeline to curate clips, ground answer labels, and generate theory‑guided questions with diagnostic distractors.

By Zheyu Huang, Zijing Shi, Haozhe Luo, Huadong Tang, Mingyu Liu, Meng Fang, Ling Chen