arXiv Computer Vision

DReSG: Diffusion Residuals for Stylized Gaussian Splatting

DReSG introduces a 3D-grounded residual-feedback framework for stylizing scenes represented by 3D Gaussian Splatting. It uses attention-guided diffusion proposals as residual targets relative to current renders and progressively integrates these residuals into a shared Gaussian scene via multi-view feedback. The method stabilizes and controls the feedback by modulating residual strength, selecting coverage-aware views, and filtering color updates, achieving competitive stylization while preserving scene structure and cross-view stability.

arXiv Computer Vision
Sep 18

ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization

ArtNVG is a 3D stylization framework that uses reference style images to produce stylized 3D scenes with high reconstruction quality. Built on 3D Gaussian Splatting, it introduces Content‑Style Separated Control and Attention‑based Neighboring‑View Alignment to maintain local color and texture consistency across views. Experiments show that ArtNVG outperforms existing methods in content preservation, style alignment, and local consistency.

By Zixiao Gu, Mengtian Li, Ruhua Chen, Zhongxia Ji, Sichen Guo, Zhenye Zhang, Guangnan Ye, Zuo Hu
arXiv AI
Sep 28

Spackle: Completing Large View Single Image NVS with Adaptive Gaussians

Spackle is a lightweight residual learning framework designed to improve large-view single-image novel view synthesis (NVS) by mitigating capacity competition in hybrid decoupled systems that combine 3D Gaussian Splatting (3DGS) and diffusion models. It operates in three stages: predicting base 3DGS attributes, automatically identifying poorly reconstructed regions, and learning a residual 3DGS focused on those areas. During inference, Spackle merges the baseline and augmented Gaussians to produce high-fidelity novel views, achieving state‑of‑the‑art performance on large-view-deviation cases.

By Xuanzhi Liu, Yuhe Zhou, Xinyi Wu, Zhenyao Wu, Jinghao Chen, Ruize Han, Song Wang
arXiv Computer Vision
Sep 22

D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction

arXiv:2609.22941v1 Announce Type: new Abstract: Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and m...

By Yunqi Gao, Zhanfeng Liao, Hanzhang Tu, Zhaoqi Su, Guoqing Zheng, Songtao Wang, Hongwen Zhang, Zhou Xue, Leyuan Liu, Yebin Liu
arXiv Computer Vision
Oct 7

InStyle: Instant Appearance Stylization of 3D Shapes

The paper introduces GaussianBlender, a feed‑forward framework that enables instant, high‑fidelity, geometry‑preserving, and multi‑view consistent 3D stylization driven by text. It learns disentangled latent spaces for geometry and appearance using spatially‑grouped 3D Gaussians, and applies a latent diffusion model for text‑conditioned edits. Evaluations demonstrate that GaussianBlender outperforms methods requiring per‑instance optimization, making scalable 3D stylization practical for large‑scale production.

By Melis Ocal, Xiaoyan Xing, Yue Li, Ngo Anh Vien, Sezer Karaoglu, Theo Gevers
arXiv Computer Vision
Sep 18

GS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets

GS-PI introduces an optimization‑decoupled framework that transforms Gaussian Splatting (GS) assets into physically based rendering (PBR) compatible Gaussian assets. By treating PBR material generation as a geometry‑conditioned diffusion process on 3D point clouds, it achieves multi‑view consistency and avoids the pixel‑correspondence problems of 2D diffusion. The method employs a multi‑scale cross‑view conditioning mechanism—combining global semantic priors, photometric cues, and spatial view‑direction signals—to prevent specular highlights from baking into intrinsic colors, and then distills the predicted attributes back into a fully relightable PBR‑GS asset without requiring proxy meshes.

By Jieting Xu, Rengan Xie, Zijian Huang, Zehui Jin, Rui Wang, Yuchi Huo
arXiv Computer Vision
Sep 4

F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting

F4Splat introduces a feed‑forward predictive densification strategy for 3D Gaussian splatting that allocates Gaussians based on a densification‑score guided by spatial complexity and multi‑view overlap. The method predicts per‑region scores to estimate required Gaussian density, enabling explicit control over the total Gaussian budget without retraining. This adaptive allocation reduces redundancy in simple regions and minimizes duplicate Gaussians across overlapping views, yielding compact yet high‑quality 3D representations and superior novel‑view synthesis performance with fewer Gaussians.

By Injae Kim, Chaehyeon Kim, Minseong Bae, Minseok Joo, Hyunwoo J. Kim