arXiv:2603. 07664v3 Announce Type: replace-cross Abstract: The reflective appearance, especially strong and typically near-field specular reflections, poses a fundamental challenge for accurate surface reconstruction and novel view synthesis.
By Ningjing Fan, Yiqun Wang, Dongming Yan, Peter Wonka
Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their versatility and integration with conventional graphics workflows. We introduce Floating Radiance Networks (FlaRe), a neural scene representation combining explicit ray-traceable geometry with continuous neural radiance functions.
arXiv:2605.26616v2 Announce Type: replace
Abstract: While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D recons...
By Zhenhua Du, Zhen Tan, Haoyu Zhang, Dewen Hu, Shuaifeng Zhi, Peidong Liu
arXiv:2608.20687v1 Announce Type: new
Abstract: 3D Gaussian Splatting has achieved remarkable success in novel view synthesis. However, extracting high-fidelity surfaces directly from 3DGS remains ch...
By Chuanjin Fan, Wenjie Chang, Bohao Liao, Yujia Chen, Wenfei Yang, Tianzhu Zhang
arXiv:2608. 20000v1 Announce Type: new Abstract: Sparse view 3D reconstruction is commonly addressed with neural implicit surfaces or dense point-based representations such as Gaussian splatting.
By Magnus Kaufmann Gjerde, Joakim Bruslund Haurum, Jeppe Revall Frisvad, Markus Worchel, J. Andreas B{\ae}rentzen, Thomas B. Moeslund
arXiv:2608.29269v1 Announce Type: new
Abstract: Relightable interactive scene reconstruction aims to build an editable 3D model from scans of different object arrangements and render new layouts unde...
By Haonan Zhou, Gaoxiang Linghu, Youlin Jia, Hongyu Cui, Kewei Wei, Kaiyue Zhou, Bruce X. B. Yu, Gaoang Wang
Projector-camera (ProCams) systems achieve active scene perception and controllable appearance manipulation via structured illumination, serving as a core infrastructure for spatial augmented reality, projection mapping, and surface reflectance acquisition. Existing inverse-rendering methods for ProCams deliver high-fidelity results but rely on time-consuming per-scene optimization, while mainstream feed-forward 3D reconstruction models produce baked appearance that cannot adapt to spatially varying projector illumination.
3D Gaussian Splatting (3DGS) has recently enabled real-time novel view synthesis with impressive quality. However, it struggles to recover accurate surfaces under limited viewpoints and due to the inherent irregularity of Gaussian primitives.
arXiv:2606. 29379v1 Announce Type: cross Abstract: Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities.
By Jiaxin Li, Tong Wu, Yi Wei, Tailin Wu, Li Zhang
Defocus blur degrades fine image structures and limits visual perception, which can adversely affect downstream vision tasks. Although recent deep learning deblurring methods have achieved strong performance, their effectiveness depends on training data and often degrades across cameras and lenses due to limited optical diversity and realism in existing datasets.
arXiv:2607. 00885v1 Announce Type: cross Abstract: Recent advances in neural rendering have established 3D Gaussian Splatting (3DGS) as a highly efficient representation for novel view synthesis, enabling fast training and real-time rendering with strong fidelity.
By Kangmin Seo, Sangeek Hyun, MinKyu Lee, Jae-Pil Heo
arXiv:2608.22906v1 Announce Type: new
Abstract: Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality...
By Yingxiang Xu, Kerui Ren, Wenqi Guo, Changjian Jiang, Tao Lu, Linning Xu, Mulin Yu