Geometrically Averaged Hard Target Updates for Linear Q-Learning
arXiv:2606. 10835v1 Announce Type: cross Abstract: Periodic hard target updates are among the most common stabilization devices in modern deep Q-learning.
arXiv:2606. 02645v1 Announce Type: cross Abstract: Periodic target updates in Q-learning and soft target updates in actor-critic methods are empirically well established stabilization mechanisms, but their precise theoretical explanation is still incomplete.
arXiv:2606. 10835v1 Announce Type: cross Abstract: Periodic hard target updates are among the most common stabilization devices in modern deep Q-learning.
arXiv:2605. 11021v3 Announce Type: replace Abstract: Q-learning is a fundamental algorithmic primitive in reinforcement learning.
arXiv:2604. 19569v5 Announce Type: replace-cross Abstract: Q-learning is a fundamental algorithmic primitive in reinforcement learning.
arXiv:2604. 19569v4 Announce Type: replace-cross Abstract: Q-learning is a fundamental algorithmic primitive in reinforcement learning.
arXiv:2606. 27112v1 Announce Type: cross Abstract: This paper proposes a corrected heavy-ball Q-learning method for reinforcement learning (RL) and establishes its convergence.
This paper proposes a corrected heavy-ball Q-learning method for reinforcement learning (RL) and establishes its convergence. It also identifies conditions under which the method is theoretically guaranteed to converge faster than standard Q-learning.
arXiv:2607. 08340v1 Announce Type: cross Abstract: Q-learning is a fundamental algorithm in reinforcement learning (RL) for solving discounted Markov decision processes (MDPs) when the transition kernel is unknown.
arXiv:2605. 16103v2 Announce Type: replace Abstract: Q-learning is known to suffer from overestimation bias: because the Bellman update maximizes noisy or imperfect action-value estimates, positive errors can be selected and propagated, causing learned values to exceed the true optimal values.
arXiv:2503. 18607v2 Announce Type: replace-cross Abstract: We introduce the Switching Non-Stationary Markov Decision Process (SNS-MDP) framework, in which the environment transitions among a finite set of MDPs governed by a latent Markov chain while the agent observes only the external state.
arXiv:2606. 16846v1 Announce Type: cross Abstract: We study the operator-theoretic core of Q-learning in continuous-time stochastic control with continuous states and actions.
arXiv:2510. 01721v3 Announce Type: replace Abstract: Distributionally robust reinforcement learning (DRRL) seeks policies that perform well when the deployment transition model differs from the nominal model generating the data.
arXiv:2608. 03069v1 Announce Type: new Abstract: Deep Q-Networks (DQNs) learn value functions through bootstrapped temporal-difference updates, where future returns are approximated using a greedy maximization over next-state action values.