arXiv Computer Vision

HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping

arXiv AI
Oct 16

Whole-Body Dexterity

Whole-Body Dexterity (WBD) is a framework that enables robots to use their entire body and appendages as contact surfaces for grasping and manipulating objects. The approach generates a dataset of feasible whole-body grasps, trains reinforcement‑learning experts on a repositioning objective, and distills them into a single policy that relies on proprioception and object geometry. The distilled policy achieves zero‑shot transfer to a real Unitree G1 robot, successfully completing complex tasks such as stowing a box under one arm and moving it from a shelf to a table, with a 90% success rate in real‑world trials.

By Conor Mc Gartoll, An Dang, Pranay Thangeda, Arjun Gupta, Carolina Higuera, Nima Fazeli, Mustafa Mukadam, Manikantan Nambi
arXiv Computer Vision
Oct 16

EgoJEPA: Beyond Retargeting for Dexterous Manipulation from Egocentric Videos

EgoJEPA is a three‑stage framework that learns embodiment‑agnostic representations from egocentric human videos, eliminating the need for hand‑crafted retargeting mappings. It first pre‑trains latent actions via visual prediction conditioned on hand‑motion differences, then models future visual dynamics and latent actions jointly, and finally adapts to specific robots with lightweight action adapters. Experiments on five manipulation tasks across three robot embodiments show a 74% average success rate versus 65% for a retargeting baseline, while cutting cross‑embodiment wall‑clock cost by 47.2%.

By Meng Cao, Can Zhao, Jinjie Wei, Haonan Zhao, Yulong Zhang, Duo Han, Xiaofan Li, Ziwu Song, Rongtao Xu, Ruyi Gan, Hao Wang, Qian Wang, Daolin Ma, Ian Reid, Xiaodan Liang
arXiv AI
Jun 9

EgoAERO: Learning Dexterous Manipulation from a Single Egocentric Video without Object Assets

arXiv:2606. 08057v1 Announce Type: cross Abstract: Egocentric RGB-D videos offer a natural source of human dexterous manipulation demonstrations, but existing data is difficult to use for robot learning because object pose, geometry, and contact information are often missing or require pre-scanned object assets.

By Yichen Niu, Haoran Lv, Xinrui Zhang, Xueyao Wan, Shiyu Gao, Ying Ai, Hui Xu, Yongqi Hu, Hengyi Zhang, Yang Xie, Zhaxizhuoma, Yue Zhao, Zhenshan Bing, Yan Ding, Jianxing Liu
arXiv AI
Jun 17

DeMaVLA: A Vision-Language-Action Foundation Model for Generalizable Deformable Manipulation

arXiv:2605. 31286v2 Announce Type: replace-cross Abstract: Real-world household robots require Vision-Language-Action (VLA) foundation models that can acquire reusable manipulation skills across diverse objects, task conditions, and household environments.

By Taiyi Su, Jian Zhu, Tianjian Wang, Youzhang He, Zitai Huang, Jianjun Zhang, Chong Ma, Hanyang Wang, Tianjiao Zhang, Munan Yin, Weihao Ding, Yi Xu
arXiv AI
Jun 19

Human Universal Grasping

arXiv:2606. 17054v1 Announce Type: cross Abstract: Humans can grasp objects effortlessly, whereas multi-fingered robots are far from this level of generality.

By Kevin Yuanbo Wu, Tianxing Zhou, Isaac Tu, Billy Yan, Irmak Guzey, David Fouhey, Dandan Shan, Lerrel Pinto
arXiv Computer Vision
Sep 21

ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation

ULTRA is a unified framework for autonomous humanoid whole-body locomotion and manipulation that overcomes limitations of prior methods by combining a physics-driven neural retargeting algorithm with a multimodal controller. The retargeting algorithm translates large-scale motion capture data into physically plausible humanoid motions, while the controller learns to handle both dense motion references and sparse task specifications using a range of sensory inputs, from accurate motion-capture states to noisy egocentric vision. In simulation and on a real Unitree G1 humanoid, ULTRA demonstrates improved generalization and robustness, enabling coordinated whole-body behavior from sparse intent without relying on test-time reference motions.

By Xialin He, Sirui Xu, Xinyao Li, Runpei Dong, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
arXiv Machine Learning
Oct 3

Continual Learning for 6-DoF Grasp Synthesis via Experience and Demonstrations

The paper introduces a continual‑learning framework for single‑view 6‑DoF grasp synthesis with a parallel‑jaw gripper in cluttered scenes. Instead of fine‑tuning a large parametric model, the method updates grasp scores via memory in a learned embedding space and optionally incorporates user demonstrations to generate new candidate grasps. Experiments in simulation and real‑world trials (over 1500 grasps) show that the approach matches baseline performance before adaptation, improves online on unseen objects, and achieves over 90% success on challenging categories after just 50 online attempts.

By Giulio Schiavi, Andrei Cramariuc, Michael Pantic, Roland Siegwart
arXiv AI
Oct 7

VOMMI: Collecting and Leveraging Portable Demonstrations for Mobile Manipulation

arXiv:2610.08220v1 Announce Type: cross Abstract: Portable mobile-manipulation demonstrations can help alleviate data scarcity for embodied intelligence, but obtaining reliable, low-cost, and robot-f...

By Yutian Zhang, Xingrui Xiong, Siyuan Ma, Yang Li, Jiawen Wen, Jiaqi Zhai, Liwen Yang, Ce Hao, Haozhen Chi, Yangkun Zhu, Yifan Zhu, Xiaowen Chu, Dong Wei, Qiaojun Yu, Dibo Hou
arXiv AI
Aug 14

SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control

arXiv:2511. 07820v4 Announce Type: replace-cross Abstract: Despite the rise of billion-parameter foundation models trained across thousands of graphical processing units (GPUs), similar scaling gains have not been shown for humanoid control.

By Zhengyi Luo, Ye Yuan, Tingwu Wang, Chenran Li, Fernando Casta\~neda, Sirui Chen, Zi-Ang Cao, Jiefeng Li, David Minor, Qingwei Ben, Jinhyung Park, David Sami, Zi Wang, Xingye Da, Runyu Ding, Cyrus Hogg, Lina Song, Edy Lim, Eugene Jeong, Tairan He, Haoru Xue, Wenli Xiao, Simon Yuen, Jan Kautz, Yan Chang, Umar Iqbal, Linxi "Jim" Fan, Yuke Zhu