GPU-CFR compiles a fixed game into static dataflow, eliminating per-iteration kernel launches and reducing framework operations by up to 18.1×. On an A100 GPU it achieves 29.8–80.4× speedups over the fastest prior GPU CFR and 14–258× over the LiteEFG CPU implementation for large games. The compiled representation alone delivers 2.2–51.1× acceleration on eight CPU threads, while the CUDA Graph Replay enables a single graph launch per iteration.
By Boning Li, Longbo Huang
arXiv:2607. 16241v1 Announce Type: cross Abstract: Recent large language models (LLMs) can generate custom CUDA kernels that appear to outperform PyTorch on benchmarks such as KernelBench.
By Yunxiang Zhang (Xiangjun), Ping Yu (Xiangjun), Jianyu Wang (Xiangjun), Max (Xiangjun), Fan, Julian Reed, Azalia Mirhoseini, Will Su
The paper addresses the problem of non‑deterministic outputs from large language models (LLMs) when run on different GPU architectures, caused by floating‑point non‑associativity and hardware‑dependent kernel choices. It proposes a set of fixed‑configuration fused‑upcast GEMM kernels that load 16‑bit weights, upcast to FP32, and perform IEEE‑754 compliant reductions in a problem‑shape‑dependent order, ensuring identical linear‑layer outputs across NVIDIA Ampere, Ada, and Hopper GPUs. The new approach achieves 1.17–3.1× faster end‑to‑end performance than existing solutions and halves weight‑memory traffic while maintaining cross‑architecture reproducibility.
By Liam Cooper, Shinnung Jeong, Hyeran Jeon, Jeffrey Young, Hyesoon Kim
arXiv:2608. 01563v1 Announce Type: new Abstract: Training and deployed inference often cross export, conversion, and platform-specific runtime boundaries.
By Dzmitry Malyshau
arXiv:2607. 14568v1 Announce Type: cross Abstract: A companion study ran a 35B mixture-of-experts model on a 2011 NVIDIA Tesla C2075 (Fermi, sm_20, 6GB) as a GPU-prefill/CPU-decode hybrid, because the 4-bit model did not fit in device memory (arXiv:2606.
By A. C. Opus, J. Q. Lu
arXiv:2608. 05033v1 Announce Type: cross Abstract: Sparse matrix kernels are fundamental to scientific computing, graph analytics, and machine learning.
By Shiyang Li, Guangyan Sun, Jinwei Tang, Yanzhi Wang, Mingyi Hong, Caiwen Ding
arXiv:2604.18616v2 Announce Type: replace-cross
Abstract: LLM coding agents can generate correct GPU kernels, but their performance still trails expert libraries. Reaching peak throughput requires co...
By Haohui Mai, Xiaoyan Guo, Xiangyun Ding, Daifeng Li, Qiuchu Yu, Chenzhun Guo, Cong Wang, Jiacheng Zhao, Christos Kozyrakis, Binhang Yuan
arXiv:2608. 10103v1 Announce Type: cross Abstract: High-performance Tensor Core kernels rely on a low-level PTX pipeline built from asynchronous data movement with cp.
By Matt J. Borowski, Blazej Osinski
arXiv:2608. 12629v1 Announce Type: new Abstract: GPU kernel agents and GPU programming languages have advanced separately, leaving expert kernels difficult to reproduce.
By Zihao Ye, Yingyi Huang, Hongyi Jin, Bohan Hou, Junru Shao, Zhongming Yu, Jinqi Chen, Meghan Cowan, Shiyi Cao, Shanli Xing, Hanfeng Chen, Vinod Grover, Tianqi Chen, Luis Ceze
arXiv:2604. 01489v2 Announce Type: replace Abstract: High-performance GPU kernels are critical to modern machine learning systems, yet developing them remains a manual, expert-driven process.
By Tara Saba, Zhiyang Chen, Jikai Jason Li, Anne Ouyang, Xujie Si, Fan Long
AsmEvo is an agentic assembly-level optimizer that targets compiled AMDGPU code objects, reconstructing a reassemblable representation and applying low-level edits guided by a long-horizon agent. It rebuilds ABI-preserving optimized objects and verifies functional equivalence through differential testing against the original binary. Experiments show significant speedups—up to 1.35× geometric mean on MI308X and 1.18× on MI300X—while maintaining correctness.
By Ji Liu, Puyuan Yang, Rongzhang Zheng, Fan Wang, Jinglin Wang, Muhammad A. Awad, Mortis Huang, Andy Chang, Zekai Li, Zeping Li, Zihao An, Yue Liu, Yuchen Yang, Jianghui Wang, Chushi Chen, Ziqiong Liu, Fuwei Yang, Dong Li, Wen Heng Chung, Shengcai Liu, Emad Barsoum
arXiv:2606. 26453v1 Announce Type: new Abstract: We present KernelPro, a closed-loop multi-agent system that automatically generates, profiles, and iteratively optimizes GPU kernel code by integrating large language model (LLM) code generation with hardware profiler feedback and pluggable bottleneck detection tools.
By Jiading Gai, Shuai Zhang, Kaj Bostrom, Jin Huang, Vihang Patil, Haoyang Fang, Bernie Wang, Huzefa Rangwala, George Karypis