arXiv:2603. 15956v3 Announce Type: replace-cross Abstract: Learning generalizable and robust behavior cloning policies requires large volumes of high-quality robotics data.
By Zifan Xu, Ran Gong, Maria Vittoria Minniti, Kausik Sivakumar, Ahmet Salih Gundogdu, Eric Rosen, Riedana Yan, Tushar Kusnur, Zixing Wang, Di Deng, Peter Stone, Xiaohan Zhang, Karl Schmeckpeper
arXiv:2608. 11363v1 Announce Type: cross Abstract: A central goal in robot learning is to move beyond task-specific human data collection toward robots that improve through autonomous interaction.
By Shreyas Kowshik, Sreyas Venkataraman, Leo Wang, Niharika Pant, Max Simchowitz, Aviral Kumar
arXiv:2505. 04999v2 Announce Type: replace-cross Abstract: Learning robot control policies from demonstrations typically requires action-labeled expert data, which is expensive to collect through teleoperation.
By Anthony Liang, Pavel Czempin, Matthew M. Hong, Yutai Zhou, Jingzhen Wang, Erdem Biyik, Stephen Tu
arXiv:2607. 17760v1 Announce Type: cross Abstract: Inverse reinforcement learning (IRL) provides a powerful framework for learning from demonstrations.
By Ziyi Liu, Grace Zhang
Inverse reinforcement learning (IRL) provides a powerful framework for learning from demonstrations. However, real-world tasks often exhibit substantial natural variations (e.
arXiv:2607. 20771v1 Announce Type: cross Abstract: We consider the problem of learning compositional robot policies end-to-end from expert demonstrations, without any pre-specified notion of task decomposition or hierarchy.
By Shlok Shah, Rhiaan Jhaveri, Tharun Kumar Tiruppali Kalidoss, Chirayu Nimonkar, Ishaan Javali
arXiv:2606. 02194v1 Announce Type: new Abstract: Distilling expert demonstration data into large generative models using behavioral cloning is a scalable approach to learning capable policies for robotic control, particularly for dexterous manipulation.
By Christian Scherer, Joe Watson, Theo Gruner, Daniel Palenicek, Ingmar Posner, Jan Peters
arXiv:2506. 04147v5 Announce Type: replace-cross Abstract: Building capable household and industrial robots requires mastering the control of versatile, high-degree-of-freedom (DoF) systems such as mobile manipulators.
By Jiaheng Hu, Peter Stone, Roberto Mart\'in-Mart\'in
Teach-and-Grow Learning (TGL) is an agent-centered architecture that transforms a few successful demonstrations into reusable Skill Blocks, enabling a robot to compose, execute, and revise behaviors in new scenes without task-specific policy retraining. The system maintains a Skill Library and structured Experience Memory to capture successes, failures, and repairs, allowing persistent reuse and agent-directed adaptation. Evaluation on the LIBERO benchmark shows state-of-the-art performance, and the authors propose a scaling-law hypothesis suggesting that accumulated reusable experience reduces future-task error and teaching demand following a power-law trend.
By Chang Nie, Zhe Liu, Hesheng Wang
arXiv:2608.22301v1 Announce Type: cross
Abstract: Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at han...
By Xunzhe Zhou, Yiyang Cai, Fengyi Wang, Ran Ju, Hanxiang Ren, Ruizhe Liu, Yu Zhang, Qian Luo, Feng Chen, Pei Zhou, Yi Ma, Yanchao Yang
The paper introduces PARTS, a real‑world subtask reinforcement learning framework that fine‑tunes a pretrained robot policy by focusing on critical bottleneck subtasks while keeping the base policy frozen. It uses agent‑generated selectors and success verifiers to provide local rewards, enabling learning even when full‑task successes are rare. Experiments on bimanual YAM and single‑arm Franka robots show that PARTS raises complete‑task success from 32% to 61% and from 50% to 95%, respectively, with only tens of minutes of real‑world RL rollouts and minimal human intervention.
By Sichang Su, Benjamin Yang, Zhiyun Deng, Boyuan Liang, Yip Fun Yeung, Zelin Wang, Lingfeng Sun
arXiv:2605. 14211v3 Announce Type: replace Abstract: Long-horizon embodied tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales.
By Benjamin Schneider, Xavier Schneider, Victor Zhong, Sun Sun