arXiv AI

Network-in-the-Loop at Scale: GPU-Batched 5G Simulation for Massively Parallel Robot Learning

The paper introduces Isaac‑Net, a GPU‑batched 5G New Radio module that integrates a simulated 5G network into massively parallel robot learning environments. It simulates every 0.5 ms slot for thousands of environments simultaneously, matching the median delay and Age of Information of the ns‑3 5G‑LENA simulator while enabling up to one million robots on a single GPU. Extensive experiments show that Isaac‑Net maintains network‑in‑the‑loop performance at 83 % of the Isaac Lab rate without the network, validating its scalability and fidelity.

arXiv AI
Sep 15

mKernel: Fast Multi-GPU, Multi-Node Fused Kernels

arXiv:2609.13585v1 Announce Type: cross Abstract: Communication has become a bottleneck in distributed training and inference of large models. Overlapping communication with computation at the granul...

By Ziming Mao, Yihan Zhang, Shawn Wei Chew, Shuang Ma, Costin Raiciu, Yang Zhou, Scott Shenker, Ion Stoica
arXiv AI
Aug 5

PhyAI: Real-Time Physical AI at the Edge, Scalable Rollouts in the Cloud

arXiv:2608. 03682v1 Announce Type: new Abstract: Physical AI policies require inference throughout their lifecycle, including model evaluation, cloud reinforcement learning rollout, edge GPU serving, and onboard deployment.

By Chenghua Wang, Daliang Xu, Dongqi Cai, Duojin Sun, Hao Zhang, Haoze Qian, Huaiyuan Zhang, Jinshuo Cui, Kezhao Zhao, Longxi Gao, Mengwei Xu, Rongjie Yi, Tianyue Zhang, Weikai Xie, Xiyuan Tan, Xuanzhe Liu, Yingying Qin, Yiwen Lu, Yuan Yao, Yuezhi Zu, Yunhan Guo, Ziqi Guo
arXiv AI
Sep 10

AgentServeSim: Serving-System Simulation and Policy Search for LLM Agent Programs

AgentServeSim is a simulation framework designed to model the execution of large language model (LLM) agent programs, capturing cross‑turn key‑value (KV) state retention, successor turn release, and scheduling decisions. Unlike existing simulators that operate on request streams, AgentServeSim treats the entire agent program as a single unit of execution, using a Program Control Block, Program Orchestrator, Retention Plane, and Dispatch Plane to emulate realistic serving dynamics. Validation against real vLLM deployments on two GPU platforms shows mean job completion time errors below 5.5%, and the simulator enables automated policy search that improves mean JCT by up to 2.8% over hand‑written policies. whyItMatters":"The simulator provides a realistic, CPU‑based tool for evaluating and optimizing LLM agent serving policies, achieving high fidelity to real deployments and enabling measurable performance gains."

By Rakibul Hasan Rajib, Mengxin Zheng, Qian Lou
arXiv Machine Learning
3d ago

Efficient Expert-Parallel Communication on PCIe-Connected Consumer GPUs

ThunderEP is a new communication design for expert parallelism on PCIe-connected consumer GPUs that eliminates relay hops, uses DMA engines to avoid GPU compute contention, and reduces CPU polling overhead. Integrated into vLLM, it outperforms NCCL on RTX 4090 and RTX 5090 GPUs, delivering average speedups of 2.00× for dispatch, 1.53× for combine, and up to 1.66× end‑to‑end over existing MoE inference frameworks.

By Jaehwan Lee, Sangmin Lee, Chaewon Kim, Junsik Shin, Jaejin Lee
arXiv Machine Learning
Jul 16

Agora: Collective and Permissionless Internet-Scale Pretraining of Large Language Models

arXiv:2607. 13332v1 Announce Type: new Abstract: Training large language models at the multi-billion to trillion parameter scale is confined to datacenters, where data-parallel (DP) and model-parallel (MP) techniques presume homogeneous accelerators, high-speed interconnects, and a single orchestrating entity.

By Gil Avraham, Violetta Shevchenko, Hadi Mohaghegh Dolatabadi, Karol Pajak, James Snewin, Harry Xi, Rodney O'Donnell, Thalaiyasingam Ajanthan, Sameera Ramasinghe, Chamin Hewa Koneputugodage, Shamane Siriwardhana, Alexander Long
arXiv AI
Jun 16

RollArt: Disaggregated Multi-Task Agentic RL Training at Scale

arXiv:2512. 22560v2 Announce Type: replace-cross Abstract: Agentic Reinforcement Learning (RL) trains LLMs through multi-turn interactions with environments, producing workloads that mix compute-bound prefill, bandwidth-bound decoding, CPU-heavy environment execution, and bursty reward evaluation.

By Wei Gao, Yuheng Zhao, Tianyuan Wu, Shaopan Xiong, Weixun Wang, Dakai An, Lunxi Cao, Dilxat Muhtar, Zichen Liu, Haizhou Zhao, Ju Huang, Siran Yang, Yongbin Li, Wenbo Su, Jiamang Wang, Lin Qu, Bo Zheng, Wei Wang