arXiv:2609.38985v1 Announce Type: new
Abstract: Generating compact, artist-style meshes with explicit topology typically relies on autoregressive models which incur prohibitive sequential per-token c...
By Junkai Lin, Tianhao Zhao, Hang Long, Huipeng Guo, Jielei Zhang, Youjia Zhang, Jiale Xu, Wenbing Li, Rendong Liang, Jozef Hladk\'y, Matthias Nie{\ss}ner, Yuanming Hu, Wei Yang
KaiNinja extends the native 3D generator TRELLIS.2 to produce part-level meshes by introducing a dual‑volume representation that overcomes the single‑sheet limitation of the O‑Voxel grid. It maintains TRELLIS.2’s speed and quality while eliminating the need for external segmentation, and is trained on diverse data including CAD models and assets created by an LLM‑driven agent. The method improves whole‑object fidelity and outperforms other part‑generation pipelines, reducing Chamfer distance by 40% and increasing strict part F‑score by 16%.
By Ruihan Yu, Lian Fu, Muyao Niu, Zheng-hui Huang, Yu-Ju Tsai, Sho Kuno, Fengbo Lan, Yonghao Yu, Erwin Wu, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang
arXiv:2609.15659v1 Announce Type: cross
Abstract: Native 3D generators turn one image into a single mesh. TRELLIS.2 and its peers deliver high-fidelity non-watertight geometry with materials, but the...
By Ruihan Yu, Lian Fu, Muyao Niu, Zheng-hui Huang, Yu-Ju Tsai, Sho Kuno, Fengbo Lan, Yonghao Yu, Erwin Wu, Ming-Hsuan Yang, Kaipeng Zhang, Zhixiang Wang
arXiv:2608. 07549v1 Announce Type: cross Abstract: Triangle meshes provide explicit and accurate surface geometry, yet their irregular topology connectivity makes 3D mesh tokenization a geometric sampling problem: how to sample and organize geometric evidence into compact, structured and learnable tokens.
By Zhenhong Sun, Haozhe Liu, Yifu Wang, Xibin Song, Senbo Wang, Huadong Mo, Daoyi Dong, Hongdong Li, Pan Ji
arXiv:2608. 04515v1 Announce Type: cross Abstract: Slice-based MLLMs leverage mature 2D encoders by representing 3D volumes as sequences of 2D slices.
By Zhenyu Yi, Qiang Hu, Zhenhao Li, Jiaxuan Zhao, Yusong Sun, Lichi Zhang
The paper introduces SVRecon, a generalizable neural surface reconstruction framework that uses sparse volumetric representations to achieve high-resolution 3D reconstruction. It employs a two-stage architecture: first predicting occupied voxels with an occupancy network, then rendering only within those regions using specialized sparse algorithms. This approach allows reconstruction at resolutions up to 512³ on 32 GB hardware, producing smoother and more precise surfaces, especially in sparse-view scenarios.
By Aoxiang Fan, Corentin Dumery, Nicolas Talabot, Ming Xu, Hieu Le, Pascal Fua
Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process them jointly. This limits their applicability to online scenarios where calibrated views arrive sequentially and the scene must be updated causally.
Generating high-quality triangle meshes is essential for film, gaming, and interactive 3D applications. Mainstream methods rely on mesh serialization and autoregressive processes, which stuggles in effective inference and is sensitive to error accumulation.
arXiv:2605.29655v4 Announce Type: replace
Abstract: Autoregressive multimodal large language models (MLLMs) enable 3D generation but struggle to scale to high-resolution shapes due to inadequate 3D t...
By Yuan Li, Congyi Zhang, Xifeng Gao, Xiaohu Guo
arXiv:2606. 12994v2 Announce Type: replace Abstract: Data-driven engineering design is constrained by the lack of large-scale 3D datasets that pair geometry with physics-based performance labels.
By Soyoung Yoo, Leekyo Jeong, Jinsu Ra, Dongeon Lee, Sunwoong Yang, Hyogu Jeong, Namwoo Kang
arXiv:2607. 06620v1 Announce Type: cross Abstract: Recent Multimodal Large Language Models (MLLMs) struggle to bridge the representational gap between 2D semantic understanding and 3D spatial geometry.
By Haida Feng, Hao Wei, Haolin Wang, Shiwei Li, Chade Li, Yihong Wu
ChannelFlow-Tools is an open‑source, configuration‑driven pipeline that generates machine‑learning‑ready datasets for three‑dimensional obstructed channel flows. It combines procedural obstacle geometry generation across six shape families, signed‑distance‑field voxelisation, lattice‑Boltzmann simulation, and packaging into ML‑ready tensors, all driven by reproducible configuration files. The pipeline is validated through mesh‑integrity audits, SDF representation checks, solver benchmarks, and data‑integrity audits, and it has been used to train surrogate models (3D U‑Net, FNO, U‑FNO) that learn geometry‑to‑flow mappings and exhibit physically interpretable behaviour on out‑of‑distribution splits.
By Shubham Kavane, Lukas Schr\"oder, Kajol Kulkarni, Fernando Gonzalez, Harald Koestler