CoDA is a framework that lets a simulation data engine and an action policy evolve together using a shared memory of environment construction, policy failures, and learning progress. The memory stores validated diagnoses from a vision‑language critic, which are turned into generation programs that recreate challenging scenarios and training programs that help the policy improve. Using this approach, CoDA boosts out‑of‑distribution success on several manipulation tasks, raising success rates from 5.3 % to 27.6 % and achieving up to 84 % success on LIBERO‑Pro under perturbations.
By Tianjiao Yu, Zhilin Ou, Yifan Shen, Xinzhuo Li, Yuanzhe Liu, Onkar Kishor Susladkar, Fan Wang, Ismini Lourentzou
arXiv:2107. 08183v2 Announce Type: replace Abstract: High-dimensional state and action spaces combined with sparse reward structures in reinforcement learning (RL) environments typically require advanced control architectures.
By JaeYoon Kim, Junyu Xuan, Christy Liang, Farookh Hussain
arXiv:2608.20909v1 Announce Type: new
Abstract: Offline RL methods commonly jointly train the actor and critic, where the critic is used to guide the actor toward higher-value actions. This coupled l...
By Xuyao Lin, Yixiang Shan, Jinru Duan, Tao Yang, Xinyu Zhao, Runyu Lei, Yiming Zhao, Jiaxin Fan, Zongbao Feng, Peng Jia
arXiv:2507. 15356v2 Announce Type: replace Abstract: Offline reinforcement learning (RL) learns policies from fixed datasets, thereby avoiding costly or unsafe environment interactions.
By Lu Guo, Yixiang Shan, Zhengbang Zhu, Qifan Liang, Lichang Song, Ting Long, Weinan Zhang, Yi Chang
arXiv:2602. 14169v2 Announce Type: replace-cross Abstract: Effective exploration is a key challenge in reinforcement learning for large language models: discovering high-quality trajectories within a limited sampling budget from the vast natural language sequence space.
By Yiran Guo, Zhongjian Qiao, Yingqi Xie, Jie Liu, Dan Ye, Ruiqing Zhang, Shuang Qiu, Lijie Xu
The paper introduces a method that integrates action abstraction into policy optimization for reinforcement learning and generative flow networks. By iteratively identifying frequently used action subsequences in high‑reward trajectories and treating them as single high‑level actions, the approach expands the action space and improves sample efficiency. Experiments on synthetic and real‑world tasks show that this technique discovers diverse high‑reward states more effectively, especially on challenging exploration problems, and yields interpretable abstract actions that reflect the underlying reward structure.
By Oussama Boussif, L\'ena N\'ehale Ezzine, Joseph D Viviano, Micha{\l} Koziarski, Moksh Jain, Esmeralda S. Whitammer, Emmanuel Bengio, Rim Assouel, Yoshua Bengio
arXiv:2609.36659v1 Announce Type: new
Abstract: The strong generalization performance of on-policy post-training paradigms has motivated studies of their parameter update behaviors. However, these st...
By Shufan Shen, Zhongni Hou, Junshu Sun, Yufei Zhang, Wei Lin, Guojun Yin, Qingming Huang, Shuhui Wang
arXiv:2607. 08837v1 Announce Type: cross Abstract: Exploration is essential to RL since a policy cannot improve by repeatedly sampling the behaviors it already prefers.
By Sunshine Jiang, John Marangola, David Zhang, Raghuram Kowdeed, Ruiyang Luo, Nitish Dashora, Richard Li, Pulkit Agrawal, Zhang-Wei Hong
arXiv:2410. 03565v4 Announce Type: replace-cross Abstract: In the zero-shot policy transfer (ZSPT) setting for contextual Markov decision processes (CMDP), agents train on a fixed, finite set of contexts and must generalize to new ones.
By Max Weltevrede, Caroline Horsch, Matthijs T. J. Spaan, Wendelin B\"ohmer
StateCraft introduces a new architecture that separates a persistent, updatable abstract state from the visual state in video world models. By pairing a language model with a video diffusion model, it tracks entity changes over time and conditions visual generation on this abstract state. The approach is evaluated on generative interfaces and a new benchmark, showing improved generation quality, memory usage, and controllability, while enabling direct editing of unseen states and extending to spatial 3D environments.
By Lorenzo Venturoli, Nedko Savov, Xi Wang, Marc Pollefeys, Luc Van Gool
The paper introduces SPACE, a method for enabling large language model agents to emit variable-length action chunks in long-horizon tasks. By distilling chunk-boundary supervision from programmatic skills derived from successful trajectories, SPACE overcomes the tendency of agents to either act one step at a time or commit to overly long sequences. Experiments on ALFWorld and ScienceWorld demonstrate that SPACE raises success rates by 7.0%–31.3% and cuts LLM decision rounds by up to 78.9%.
By Yanting Yang, Can Jin, Jinman Zhao, Jiahao Wu, Yang Zhou, Zhepeng Wang, Zhendong Wang, Mu Zhou, Dimitris N. Metaxas
arXiv:2606. 12200v1 Announce Type: cross Abstract: We study policy representation learning from unlabeled multi-policy behavioral data.
By Andrew Kang, Priya Narasimhan