arXiv:2506. 12529v2 Announce Type: replace-cross Abstract: Preference-based Reinforcement Learning (PbRL) entails a variety of approaches for aligning models with human intent to alleviate the burden of reward engineering.
By Sara Rajaram, R. James Cotton, Fabian H. Sinz
arXiv:2509. 22851v4 Announce Type: replace-cross Abstract: Margin-based optimization is fundamental to improving generalization and robustness in classification tasks.
By Yaswanth Chittepu, Prasann Singhal, Greg Durrett, Scott Niekum
arXiv:2506. 13741v2 Announce Type: replace-cross Abstract: Preference-based reinforcement learning (PbRL) has emerged as a promising approach for learning behaviors from human feedback without predefined reward functions.
By Brahim Driss, Alex Davey, Riad Akrour
arXiv:2608. 06310v1 Announce Type: new Abstract: Recent advances in reward modeling show a paradigm shift from discriminative reward models to generative reward models.
By Chenglong Wang, Ziming Zhu, Yifu Huo, Bei Li, Qiaozhi He, Yan Ding, Xiaoyang Hao, Yuxin Gao, Tianhua Zhou, Xiaojia Chang, Tongran Liu, Jingbo Zhu
arXiv:2506. 13702v4 Announce Type: replace-cross Abstract: Single-trajectory preference optimization methods learn from datasets of ((prompt, response, reward)) tuples, offering a practical alternative to pairwise preference learning by directly leveraging scalar feedback.
By Bilal Faye, Hanane Azzag, Mustapha Lebbah
arXiv:2606. 19328v1 Announce Type: cross Abstract: Preference-based RL provides an approach to learning reward models from pairwise comparisons of behaviors, bypassing the need for explicit reward design.
By Mohamed Nabail, Leo Cheng, Jingmin Wang, Nicholas Rhinehart
arXiv:2608. 10473v1 Announce Type: cross Abstract: Offline-to-online (O2O) reinforcement learning aims to leverage policies pretrained on static datasets while improving them through online interaction.
By Daoyi Li, Yixian Zhang, Chao Yu, Wenbo Ding, Yu Wang
arXiv:2602. 17658v3 Announce Type: replace-cross Abstract: Reward modeling is central to alignment pipelines such as RLHF, RLAIF, and PPO-based policy optimization, yet its reliability is constrained by limited and heterogeneous human preference data that are expensive to collect at scale.
By Payel Bhattacharjee, Osvaldo Simeone, Ravi Tandon
arXiv:2602. 17632v3 Announce Type: replace-cross Abstract: Modern offline Reinforcement Learning (RL) methods find performant actor-critics, however, fine-tuning these actor-critics online with value-based RL algorithms typically causes immediate drops in performance.
By Nathan Samuel de Lara, Florian Shkurti
arXiv:2306. 09712v2 Announce Type: replace Abstract: In reinforcement learning (RL), there are two major settings for interacting with the environment: online and offline.
By Changyu Chen, Xiting Wang, Yiqiao Jin, Victor Ye Dong, Li Dong, Jie Cao, Yi Liu, Rui Yan
arXiv:2606. 11982v1 Announce Type: new Abstract: Preference-based reinforcement learning (PbRL) learns policies from human trajectory-level comparisons, avoiding explicit reward design and expert demonstrations.
By Aleksandar Taranovic, Onur Celik, Niklas Freymuth, Ge Li, Serge Thilges, Huy Le, Tai Hoang, Rania Rayyes, Gerhard Neumann
arXiv:2502. 19544v3 Announce Type: replace Abstract: Leveraging offline data is a promising way to improve the sample efficiency of online reinforcement learning (RL).
By Yi Zhao, Aidan Scannell, Wenshuai Zhao, Yuxin Hou, Tianyu Cui, Le Chen, Dieter B\"uchler, Arno Solin, Juho Kannala, Joni Pajarinen