arXiv:2608. 19639v1 Announce Type: new Abstract: Streaming reconstruction of Free-Viewpoint Videos (FVVs) supports immersive Internet of Things (IoT) services, such as telepresence and digital twin visualization.
By Yiwei Li, Jiannong Cao, Weixun Gao, Rui Cao, Songye Zhu, Yinfeng Cao, Mingjin Zhang
arXiv:2609.15032v1 Announce Type: new
Abstract: Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either r...
By Hanzhang Tu, Zhanfeng Liao, Wei Min, Jiajun Zhang, Yebin Liu
arXiv:2609.17230v1 Announce Type: new
Abstract: Streaming 3D reconstruction demands both speed and temporal fidelity, goals that existing methods undermine by updating every Gaussian every frame, eve...
By Idil Sulo, Alexey Supikov, Ilke Demir, Sainan Liu
arXiv:2608.22465v1 Announce Type: new
Abstract: High-fidelity free-viewpoint video (FVV) and interactive rendering increasingly rely on explicit Gaussian representations, yet practical deployment rem...
By Xinhui Liu, Lei Liu, Zhenghao Chen, Lebin Zhou, Wei Wang, Wei Jiang
Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders.
arXiv:2610.09720v1 Announce Type: new
Abstract: Online reconstruction of dynamic 4D scenes from long, unposed streaming videos requires both continuous processing and photorealistic rendering, which...
By Dingwei Xian, Xiaoyu Zhou, Yajiao Xiong, Yongtao Wang, Ming-Hsuan Yang
arXiv:2609.37831v1 Announce Type: new
Abstract: Real-time diffusion-based video super-resolution (VSR) is in high demand for online streaming, yet stringent latency requirements often compromise gene...
By Xijun Wang, Xin Li, Suhang Yao, Zirui Lang, Bingchen Li, Zhibo Chen
Feed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process them jointly. This limits their applicability to online scenarios where calibrated views arrive sequentially and the scene must be updated causally.
Budgeted-GS is a post‑hoc technique that transforms any trained 3D Gaussian Splatting model into a factoring tree—a multi‑resolution hierarchy of moment‑matched aggregates. After a brief construction pass, a single quality parameter selects the appropriate level of detail for each view, allowing the same city‑scale model to run in real time on GPUs with varying memory capacities. The method also informs budget‑centered training, enabling models to be built directly at the necessary size and avoiding wasted optimization of later discarded primitives.
By Haipeng Wang
arXiv:2610.08978v1 Announce Type: new
Abstract: Streaming 3D reconstruction requires more than a sequence of geometric predictions: it requires a persistent scene state that can incorporate new evide...
By Fang Li, Jiraphon Yenphraphai, Quentin Herau, Depu Meng, Yihan Hu, Tianshuo Xu, Narendra Ahuja, Wei Zhan
KISS-GS is a modular compression pipeline for 3D Gaussian Splatting (3DGS) scenes that separates compression from training. It first compacts a vanilla 3DGS scene by 15.7× using state‑of‑the‑art pruning, then encodes the result into the SOG‑XT image‑based format, achieving an additional 6.6× reduction. Optional encoding‑aware fine‑tuning can further cut the size by 2.2×, yielding total reductions of 85× to 319× on standard benchmarks while enabling web‑native decoding.
By Wieland Morgenstern, Friedrich Elias Branschke, Florian Fleischmann, Adrian Szatmari, Paul Schlack, Florian Barthel, Peter Eisert, Anna Hilsmann
arXiv:2608. 19556v1 Announce Type: cross Abstract: Streaming autoregressive diffusion models enable real-time, long-horizon video generation, but their training objectives optimize local frame prediction rather than the geometry and dynamics of a coherent world: long rollouts accumulate geometric drift and degrade into static or unnatural motion.
By Yuanhao Ban, Jiaqi Feng, Hengguang Zhou, Xiaohuan Pei, Justin Cui, Cho-Jui Hsieh