STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition
arXiv:2607. 17342v1 Announce Type: cross Abstract: Understanding physical human-robot and human-human interactions is a challenging yet emerging topic in 3D vision.
arXiv:2401. 15296v4 Announce Type: replace-cross Abstract: Person re-identification via 3D skeletons is an important emerging research area that attracts increasing attention within the pattern recognition community.
arXiv:2607. 17342v1 Announce Type: cross Abstract: Understanding physical human-robot and human-human interactions is a challenging yet emerging topic in 3D vision.
Driven by the availability of large-scale datasets, Human Pose Estimation (HPE) plays a critical role in numerous downstream tasks. However, mainstream benchmarks exhibit severe representation bias, predominantly featuring able-bodied individuals.
Human mesh recovery (HMR) aims to recover 3D human meshes from images. Most existing HMR benchmarks and methods focus on either multi-person reconstruction from a single view or single-person reconstruction from multiple views, where the number of subjects and the scene scale are relatively limited.
arXiv:2607. 13905v1 Announce Type: cross Abstract: The International StepUP Competition Series was launched to advance research in pressure-based footstep biometrics through a standardized and challenging evaluation framework.
arXiv:2607. 08725v1 Announce Type: cross Abstract: Recent progress in 3D human pose estimation has made markerless recovery of skeletal motion increasingly accurate and scalable.
Non-rigid 3D shape matching is a fundamental task in computer vision and graphics. In this paper, we propose a hybrid self-supervised method based on a coarse-to-fine strategy, which ensures consistency between the coarse mapping and the refined correspondence produced by our refinement module.
Parametric models of the human head are essential tools traditionally used in computer vision and graphics for animation, rendering, and reconstruction. More recently, they serve as crucial conditioning signals within generative large vision models, allowing for tight spatial control of generated imagery.
arXiv:2606. 12988v1 Announce Type: cross Abstract: This paper introduces a new methodology for real-time prediction of ergonomic and non-ergonomic human poses using volumetric video data in three dimensions.
arXiv:2606. 15250v1 Announce Type: cross Abstract: Radiographic assessment of lower-limb alignment (LLA) is important for predicting joint health and surgical outcomes in total knee arthroplasty.
arXiv:2606. 07233v1 Announce Type: cross Abstract: LiDAR-based 3D Multi-Object Tracking (MOT) typically relies solely on geometric information, which is often insufficient to distinguish between targets during prolonged occlusions or in crowded human-populated environments.
arXiv:2606. 31981v1 Announce Type: cross Abstract: Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting.
arXiv:2608. 10346v1 Announce Type: cross Abstract: Although advancements in face landmark detection (FLD) methods continue to push performance boundaries, they overlook two major functional limitations: (1) different network parameters need to be trained independently for each ``$N$-point'' benchmark dataset, and (2) a model trained on an ``$N$-point'' dataset reliably outputs only the $N$ landmarks.