arXiv:2603.02843v2 Announce Type: replace
Abstract: Generalisation across image scales remains a fundamental challenge for deep networks, which often fail to handle images at scales not seen during t...
By Andrzej Perzanowski, Tony Lindeberg
arXiv:2608. 19817v1 Announce Type: cross Abstract: Conventional convolutional kernels are typically defined on fixed discrete grids, limiting their ability to accommodate heterogeneous local structures.
By Lan Guo, Mengling Li, Haoran Li, Jun Shen, Yuanbo Jiang, Qingguo Zhou, Binbin Yong
arXiv:2512. 06143v2 Announce Type: replace Abstract: Despite a large corpus of recent work on scaling up Gaussian processes, a stubborn trade-off between computational speed, prediction and uncertainty quantification accuracy, and customizability persists.
By Marcus M. Noack, Mark D. Risser, Hengrui Luo, Vardaan Tekriwal, Ronald J. Pandolfi
arXiv:2609.37416v1 Announce Type: new
Abstract: Post-training quantization (PTQ) methods in the GPTQ family minimize a layer-wise reconstruction error on a uniform grid whose scale must be chosen; th...
By Jonas von Berg, Massimiliano Datres, Carlo Knei{\ss}l, Gitta Kutyniok
arXiv:2609.08759v1 Announce Type: cross
Abstract: Quantization schemes based on randomized rotations have recently received renewed attention, including the roles of MMSE and unbiased reconstruction...
By Uri Erez
arXiv:2607. 21823v1 Announce Type: new Abstract: We show that, up to isotropic scaling, the Gaussian RBF reproducing kernel Hilbert space (RKHS) is asymptotically isometric to Euclidean space in the large bandwidth limit.
By Sergio A. Alvarez
Gauss What You Need: Compact Gaussian Splatting Across Scene Scales introduces TangoGS, a method that automatically selects the number of Gaussian primitives for 3D Gaussian Splatting by combining capture-derived model sizing with training-based adaptation. The approach first estimates a learning allowance based on the capture’s total pixels, then adjusts the number of Gaussians during training according to reconstruction quality. On standard benchmarks, TangoGS matches the best baseline’s PSNR while using 48% fewer Gaussians, and on larger captures it scales automatically to achieve the highest mean PSNR with 2.3× more Gaussians.
By Afif Boudaoud, Jiayi Liu, Alexandru Calotoiu, Torsten Hoefler
arXiv:2603. 21933v2 Announce Type: replace-cross Abstract: The pruning of 3D Gaussian splats is essential for reducing their complexity to enable efficient storage, transmission, and downstream processing.
By Peter Fasogbon, Ugurcan Budak, Patrice Rondao Alface, Hamed Rezazadegan Tavakoli
arXiv:2511. 17126v4 Announce Type: replace-cross Abstract: Emerging deep-learning-based lens library pre-training (LensLib-PT) pipeline offers a new avenue for blind lens aberration correction by training a universal neural network, demonstrating strong capability in handling diverse unknown optical degradations.
By Xiaolong Qian, Qi Jiang, Yao Gao, Lei Sun, Kailun Yang, Xian Wang, Zhonghua Yi, Wenyong Li, Ming-Hsuan Yang, Luc Van Gool, Kaiwei Wang
arXiv:2606. 19805v1 Announce Type: cross Abstract: Transferring the camera motion of a reference video to a freshly generated one lets creators reuse cinematic moves.
By Zijie Meng
The paper introduces QuADA-GS, a method for Arbitrary-Scale Super-Resolution that dynamically densifies 2D Gaussian splatting based on low‑resolution input. By allocating Gaussians adaptively to structurally complex regions and employing a sparse communication mechanism, it balances high visual fidelity with lower computational cost. Experiments show that this approach achieves a competitive trade‑off between quality and efficiency for super‑resolution tasks.
By Giulio Federico, Giuseppe Amato, Claudio Gennaro, Fabio Carrara, Marco Di Benedetto
arXiv:2606. 25619v2 Announce Type: replace Abstract: In this paper, we present ScaleHP, a unified framework that explicitly represents per-instance metric scale to resolve the coupled errors in calibrated camera-space hand pose estimation.
By Ruitao Jing, Xingyu Chen, Hongyang Li, Qing Jiang, Yukai Shi, Lei Zhang