DepthART: Scaling Foundation Monocular Depth to Tiny Models
arXiv:2607. 17099v1 Announce Type: cross Abstract: Recent geometric foundation models (e.
Monocular depth estimation has seen remarkable progress through foundation models achieving robust zero-shot generalization, yet their computational demands place them far beyond the reach of embedded and mobile platforms. Lightweight alternatives exist, but have been developed almost exclusively within single-domain, self-supervised paradigms, failing silently under domain shift.
arXiv:2607. 17099v1 Announce Type: cross Abstract: Recent geometric foundation models (e.
Self-Supervised Monocular Depth Estimation (MDE) has garnered attention in recent years due to its independence from ground truth. However, most existing models are limited to a single scale and exhibit considerable performance degradation in complex driving environments.
The paper introduces FlexDepth, a family of self‑supervised monocular depth estimation models designed for robust driving perception. FlexDepth uses a two‑stage static‑dynamic decoupled training strategy and a Scale‑Driven Decoder that selects components based on scale size, enabling efficient feature fusion and high‑precision depth maps. Experiments on driving benchmarks show state‑of‑the‑art performance across arbitrary scales with minimal computational cost, with the smallest model (Flex‑Nano) achieving 37.6 FPS on mobile devices.
PXDepth is a monocular depth estimation model that separates global context modeling from pixel-level depth prediction. It uses a large-patch Vision Transformer to capture scene context and a pixel-space predictor with Context‑Modulated Pixel Transformer blocks to preserve high‑resolution spatial details. The approach maintains fine structures and sharp boundaries while achieving competitive global depth accuracy in zero‑shot benchmarks.
arXiv:2609.01172v1 Announce Type: new Abstract: Monocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruct...
FounRef is a training‑free method that refines frozen monocular foundation priors into dense metric depth by aligning them with sparse metric anchors. It validates anchors against the prior’s predictions, rejects misaligned ones, and applies a structure‑preserving solver to correct depth globally and locally while preserving fine geometry. The approach works out of the box on unseen cameras and scenes, achieving up to 24% lower depth error, 92% lower surface‑normal noise, and nearly 15× faster inference than a leading depth‑completion network.
arXiv:2608.20788v1 Announce Type: new Abstract: Deep learning-based Multi-View Stereo (MVS) has advanced significantly but often generalizes poorly to unseen scenes, particularly in occluded areas or...
We present FoundationGeo, a two-stage framework that explicitly bridges relative and metric prediction via spatial calibration and principled data design. Stage 1 learns a high-fidelity, affine-invariant geometry model by initializing with DINOv3 and training on a curated 10.
arXiv:2606. 29600v1 Announce Type: cross Abstract: A faithful 3D world representation should account for layered geometry, where a single camera ray may contain multiple visible and geometrically valid surfaces.
arXiv:2609.09394v1 Announce Type: new Abstract: Recovering metric 3D geometry from monocular images is a fundamental computer vision task, yet current methods remain heavily fragmented by fixed camer...
arXiv:2601. 22054v2 Announce Type: replace-cross Abstract: Scaling has powered recent advances in vision foundation models, yet extending this paradigm to metric depth estimation remains challenging due to heterogeneous sensor noise, camera-dependent biases, and metric ambiguity in noisy cross-source 3D data.
MDE-VIO integrates learned depth priors into the VINS-Mono optimization backend to improve visual‑inertial odometry in low‑texture environments. The framework enforces affine‑invariant depth consistency and pairwise ordinal constraints while filtering unstable artifacts with variance‑based gating, keeping computation within edge‑device limits. Experiments on TartanGround and M3ED datasets show the method prevents divergence and reduces Absolute Trajectory Error by up to 28.3%.