Graph neural networks (GNNs) simulate garments efficiently through physics-based self-supervision, but leave body-garment friction implicit or inside training energies, with no friction coefficient $μ...
The paper introduces HyperBones, a real‑time garment simulation framework that combines a reduced‑space neural dynamics simulator with a lightweight neural network correcting Linear Blend Skinning (LBS) at a coarse level, and a convolutional MLP for fine‑scale wrinkle recovery in UV space. By decoupling identity‑specific computation from shape conditioning through a hypernetwork, the method achieves high performance without an offline simulator, delivering physically plausible dynamics across diverse motions and unseen body shapes. Experiments demonstrate a speedup of over 30× compared to state‑of‑the‑art autoregressive neural simulators, reaching interactive inference at roughly 1 ms per frame on a consumer GPU.
By Astitva Srivastava, Hsiao-Yu Chen, Ryan Goldade, Philipp Herholz, Zhongshi Jiang, Gene Wei-Chin Lin, Lingchen Yang, Nikolaos Sarafianos, Tuur Stuyck, Avinash Sharma, Egor Larionov
arXiv:2605. 11012v2 Announce Type: cross Abstract: Programming the static friction of mechanical interfaces is critical for soft robotics, haptics, and precision gripping.
By Jacopo Bilotto, Arnav Singhal, Joaquin Garcia-Suarez, Ga\"etan Cortes, Lucas Fourel, Jean-Fran\c{c}ois Molinari
arXiv:2607. 19060v1 Announce Type: cross Abstract: Fast prediction of the response of adhesive soft viscoelastic contacts represents a current challenge in soft robotics and for gripping and manipulation tasks.
By Ali Maghami, Merten Stender, Michele Ciavarella, Antonio Papangelo
arXiv:2509.12151v3 Announce Type: replace-cross
Abstract: We present a learnable physics-based model that predicts motion of the robot end effector and reaction force-torque in contact-rich manipulat...
By Zongyao Yi, Joachim Hertzberg, Martin Atzmueller
TRACE is a graph‑network simulator that stores granular contact history on edges using attention‑based message passing and a gated recurrent unit, with an edge‑identity dictionary to preserve memory as contacts change. It predicts normal and tangential forces while enforcing Coulomb friction and internal force balance, and is trained via single‑step pretraining followed by autoregressive fine‑tuning. On 2D and 3D granular column‑collapse benchmarks, TRACE achieves significantly lower long‑rollout position and deposit errors than existing simulators, uses fewer parameters, maintains near‑zero particle interpenetration, and outperforms the material point method by 12.2× (2D) and 8.9× (3D).
By Changjian Zhou, Negin Yousefpour, Jie Qi, Junfeng Fang, Guillermo A. Narsilio, Hans Petter Jostad
arXiv:2606. 14188v1 Announce Type: cross Abstract: We present CORD-SLS, a real-time control method for safe deformable object manipulation, with a focus on ropes and cloth.
By Wei-Chen Li, Jeffrey Fang, Sasanka Polisetti, Yuexi Song, Glen Chou
The paper introduces Newmark‑eta‑DGN, a graph neural network framework that learns coarse‑step dynamics and internal mechanical responses from discretely sampled trajectories. It combines a semi‑implicit update inspired by the Newmark‑eta method with an operator‑weighted virtual hub to capture system‑wide coupling. The model can predict long‑horizon motion and infer unobserved forces and stiffness operators across deformable beams, human gait, and protein dynamics without explicit supervision on mechanical quantities.
By Vinay Sharma, Olga Fink
HydroShear is a hydroelastic tactile simulator that models stick‑slip transitions, path‑dependent force and shear buildup, and full SE(3) object‑sensor interactions. It uses Signed Distance Functions to track indenter displacements on a sensor membrane, producing physics‑based force fields from arbitrary watertight geometries while remaining engine‑agnostic. Experiments on GelSight Minis show HydroShear reproduces real tactile shear more faithfully than existing methods, enabling zero‑shot sim‑to‑real reinforcement learning with a 93% success rate across four dexterous tasks.
By An Dang, Jayjun Lee, Mustafa Mukadam, X. Alice Wu, Bernadette Bucher, Manikantan Nambi, Nima Fazeli
arXiv:2609.18510v1 Announce Type: new
Abstract: We present DiT-Garment to model dynamic 3D clothing over human body models in arbitrary motion. Unlike existing methods, DiT-Garment can animate garmen...
By Antoine Dumoulin, Laurence Boissieux, Joao Regateiro, Pierre Hellier, Stefanie Wuhrer
arXiv:2607. 13479v1 Announce Type: cross Abstract: Estimating the full shape of a deformable object is especially challenging when vision is unavailable: in the dark, inside an opaque bag, behind the manipulating hand, or under heavy self-occlusion.
By Everest Yang
arXiv:2603. 14604v2 Announce Type: replace-cross Abstract: We propose TacFiLM, a lightweight modality-fusion approach that integrates visual-tactile signals into vision-language-action (VLA) models.
By Charlotte Morissette, Amin Abyaneh, Wei-Di Chang, Anas Houssaini, David Meger, Hsiu-Chin Lin, Jonathan Tremblay, Gregory Dudek