arXiv:2608.30406v1 Announce Type: new
Abstract: Goal-conditioned reinforcement learning struggles with long horizons when rewards are sparse. While a planner can provide subgoals to guide a low-level...
By Olivier Serris, St\'ephane Doncieux, Olivier Sigaud
The paper introduces Reward Stimulation Implicit Q-Learning (RSIQL), a non-hierarchical approach to improve offline goal-conditioned reinforcement learning. RSIQL adds auxiliary reward signals at intermediate states that are predicted to aid progress toward the goal, thereby reducing the delay in training supervision. Experiments on D4RL goal-reaching benchmarks and OGBench demonstrate that RSIQL outperforms baseline goal-conditioned IQL and rivals hierarchical offline methods while maintaining a simple flat policy structure.
By Jing Zhang
The paper identifies an informational curse of horizon in goal-conditioned policy learning, showing that longer goal relabeling horizons during training can hurt policy generalization and performance. Controlled experiments with oracle planners separate training horizons from test horizons, revealing that behavioral cloning policies degrade with longer horizons while reinforcement learning mitigates this effect. The authors attribute this to reduced conditional mutual information between actions and hindsight-relabeled goals, and demonstrate that distilling short-horizon policy Jacobians into long-horizon policies improves performance, especially in combinatorial manipulation tasks.
By John L. Zhou, Yuxuan Dong, Jonathan C. Kao
arXiv:2608. 08158v1 Announce Type: new Abstract: Sparse, delayed, and weakly informative rewards remain central obstacles to efficient reinforcement learning.
By Fouad Bahrpeyma
arXiv:2608. 05111v1 Announce Type: new Abstract: In partially observable reinforcement learning, agents face a dual bottleneck: they must explore to encounter rewarding states and retain that experience in memory to optimize their policies.
By Jai Malegaonkar, Rohan Patil, Henrik I. Christensen
The paper introduces PRM4RL, a framework that combines task planning and dense reward generation using large language models for reinforcement learning. It decomposes complex tasks into manageable subtasks and employs a fine‑grained progress function to monitor execution, which is then used to construct a Progress Reward Model for potential‑based reward shaping. Experiments on robotics control tasks show that PRM4RL outperforms existing LLM‑based planning and reward methods, achieving state‑of‑the‑art performance.
By Xiuhui Zhang, Ning Gao, Xingyu Jiang, Yihui Chen, Yuheng Pan, Mohan Zhang, Yue Deng
arXiv:2604.00055v2 Announce Type: replace-cross
Abstract: Existing robotic foundation policies are trained primarily via large-scale imitation learning. While such models demonstrate strong capabilit...
By Silong Yong, Stephen Sheng, Carl Qi, Xiaojie Wang, Evan Sheehan, Anurag Shivaprasad, Yaqi Xie, Katia Sycara, Yesh Dattatreya
arXiv:2502. 18447v2 Announce Type: replace Abstract: Existing approaches to reward inference typically assume that humans provide demonstrations according to specific behavior models.
By Will Schwarzer, Jordan Schneider, Philip S. Thomas, Scott Niekum
arXiv:2609.37119v1 Announce Type: cross
Abstract: Recent approaches to reinforcement learning (RL) post-training for large language models increasingly remove the critic to reduce training instabilit...
By Hongyang Li, Xiao Li, Caesar Wu, Said Mammar, Gr\'egoire Danoy, Pascal Bouvry
The paper investigates how pretraining and midtraining enable reward-based learning by providing necessary information and computation. It analyzes sequential state computation and contextual memory, showing that task‑independent source observations resolve ambiguities in reward adaptation. Experiments on pretrained Qwen2.5 checkpoints across eight worlds demonstrate that correct source and first‑operation supervision significantly improve success rates, and that memory replay and independent confirmation further enhance performance.
By Chiwun Yang, Xiaoyu Li
arXiv:2608. 03223v1 Announce Type: cross Abstract: Agentic reinforcement learning enables LLM agents to learn through interaction, but sparse trajectory-level rewards reveal success without identifying which intermediate decisions deserve credit.
By Ranxu Zhang, Guinan Chen, Chenshaodong, Jinghao Lin, Xiaozhou Xu, Sunzhe, Yanyong Zhang, Chao Wang
The paper introduces Generalized Implicit Temporal Abstraction (GITA), a method for goal-conditioned reinforcement learning that conditions a single value function on multiple temporal abstraction levels (k). By aggregating advantage-weighted supervision across various k values, GITA preserves both long-range signal and local resolution without committing to a single k. Experiments on OGBench show that GITA outperforms existing offline GCRL baselines, improving average success rates by 25 percentage points over HIQL and 7 percentage points over OTA.
By Pedro Robles Dutenhefner, Dikshant Shehmar, Wagner Meira Jr., Marlos C. Machado