arXiv Computer Vision

MHE-Former: Multi-Hypothesis Transformers via Entropy Maximization for 3D Mesh Recovery

MHE-Former introduces a Transformer-based multi-hypothesis framework for monocular 3D hand and body mesh recovery, addressing occlusion and ambiguity by maximizing entropy during exploration. The method generates diverse, plausible mesh hypotheses efficiently and includes a context-aware hypothesis selection process that leverages visual language models and natural language intent. Experiments show state‑of‑the‑art accuracy and diversity, and a user preference study confirms the practicality of the selection mechanism.

arXiv Computation and Language
Sep 30

Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering

arXiv:2609.38177v1 Announce Type: cross Abstract: Reasoning about the 3D world from multi-view images remains a fundamental challenge for Multimodal Large Language Models (MLLMs). While modern MLLMs...

By Jaewoo Jung, Hyeonseo Yu, Honggyu An, Jisang Han, Mungyeom Kim, Minkyeong Jeon, Heeseong Shin, Wonjun Moon, Federico Tombari, Daniel Barath, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
arXiv AI
Jun 11

TextHOI-3D: Text-to-3D Hand-Object Interaction via Discrete Multi-View Generation and Joint Mesh Optimization

arXiv:2606. 11805v1 Announce Type: cross Abstract: Text-conditioned 3D generation has progressed rapidly for images and isolated objects, but producing a hand-object mesh remains challenging: the output must preserve language semantics, cross-view consistency, object geometry, articulated hand shape, and physically plausible contact.

By Zixiong Hao, Zhencun Jiang
arXiv AI
Aug 14

CoverPrune: Coverage-Driven Token Pruning for 3D VLMs via Optimal Transport

arXiv:2608. 13226v1 Announce Type: cross Abstract: While 3D Vision-Language Models (3D VLMs) have demonstrated remarkable spatial reasoning capabilities, they suffer from massive visual token counts that create severe computational bottlenecks during inference.

By Peng Ling, Yingda Yin, Lingting Zhu, Weikai Chen, Shengju Qian, Zeyu Hu, Xin Wang, Wenming Yang
Hugging Face Trending Papers
Jun 10

TextHOI-3D: Text-to-3D Hand-Object Interaction via Discrete Multi-View Generation and Joint Mesh Optimization

Text-conditioned 3D generation has progressed rapidly for images and isolated objects, but producing a hand-object mesh remains challenging: the output must preserve language semantics, cross-view consistency, object geometry, articulated hand shape, and physically plausible contact. We present TextHOI-3D, a staged framework that uses generated multi-view observations as an explicit interface between text-conditioned visual generation and geometry-aware hand-object recovery.

arXiv AI
Jul 7

IRIS: An Intelligent Vision-Language System for Ocular Surface Diseases via Topic Tree and Scene-Driven VQA Generation

arXiv:2607. 04344v1 Announce Type: cross Abstract: While Large Vision-Language Models (VLMs) demonstrate remarkable generic capabilities, their clinical reasoning in specialized domains like ocular surface diseases (OSDs) is severely hindered by a paucity of high-fidelity, multimodal instruction-tuning data.

By Hao Wei, Wenjin Qi, Dasen Dai, Minqing Zhang, Wu Yuan
arXiv Machine Learning
Jun 5

Is Diversity All You Need for Scalable Robotic Manipulation?

arXiv:2507. 06219v2 Announce Type: replace-cross Abstract: Data scaling has driven remarkable success in foundation models for Natural Language Processing (NLP) and Computer Vision (CV), yet the principles of effective data scaling in robotic manipulation remain insufficiently understood.

By Modi Shi, Li Chen, Jin Chen, Yuxiang Lu, Chiming Liu, Guanghui Ren, Ping Luo, Di Huang, Maoqing Yao, Hongyang Li
Hugging Face Trending Papers
Aug 13

CoverPrune: Coverage-Driven Token Pruning for 3D VLMs via Optimal Transport

While 3D Vision-Language Models (3D VLMs) have demonstrated remarkable spatial reasoning capabilities, they suffer from massive visual token counts that create severe computational bottlenecks during inference. Existing token pruning methods primarily rely on diversity-based selection, discarding similar tokens to maximize dispersion.