arXiv:2602. 02762v2 Announce Type: replace Abstract: Semi-supervised imitation learning (SSIL) consists in learning a policy from a small dataset of action-labeled trajectories and a much larger dataset of action-free trajectories.
By Sacha Morin, Moonsub Byeon, Alexia Jolicoeur-Martineau, S\'ebastien Lachapelle
The paper introduces Stochastic MeanFlow Policies (SMFP), a one‑step generative policy class that merges MeanFlow noise‑to‑action mappings with Gaussian reparameterisation. SMFP captures diverse action modes while providing an analytic entropy lower bound through a learnable conditional Gaussian scale, enabling entropy‑regularised mirror‑descent learning. Experiments on seven MuJoCo benchmarks show SMFP outperforming Gaussian and generative baselines, and additional tests demonstrate effective multimodal action modelling and exploration in sparse‑reward navigation.
By Zeyuan Wang, Da Li, Yulin Chen, Yuehu Gong, Yanming Guo, Liang Bai, Tianyuan Yu, Yanwei Fu
arXiv:2606. 05888v1 Announce Type: new Abstract: Retry-based objectives such as pass@K and max@K optimize the best return obtained from multiple sampled trajectories, and recent work has shown that they can promote exploration without explicit exploration bonuses.
By Soichiro Nishimori, Paavo Parmas
arXiv:2506. 13862v2 Announce Type: replace-cross Abstract: In Reinforcement Learning (RL), regularization with a Kullback-Leibler divergence that penalizes large deviations between successive policies has emerged as a popular tool both in theory and practice.
By Alex Davey, Alena Shilova, Brahim Driss, Riad Akrour
arXiv:2603. 27044v3 Announce Type: replace-cross Abstract: Deep Reinforcement Learning (DRL) is widely recognized as sample-inefficient, a limitation attributable in part to the high dimensionality and substantial functional redundancy inherent to the policy parameter space.
By Andrea Fraschini, Davide Tenedini, Riccardo Zamboni, Mirco Mutti, Marcello Restelli
arXiv:2601. 23075v2 Announce Type: replace Abstract: On-policy Reinforcement Learning (RL) remains a dominant paradigm for continuous control, yet standard implementations rely on Gaussian actors and relatively shallow MLP policies, often leading to brittle optimization when gradients are noisy, and policy updates must be conservative.
By Yuexin Bian, Jie Feng, Tao Wang, Yijiang Li, Sicun Gao, Yuanyuan Shi
arXiv:2605.08733v2 Announce Type: replace
Abstract: Expressive generative policies such as diffusion and flow models are appealing for maximum-entropy (MaxEnt) online reinforcement learning because o...
By Ke He, Le He, Shunpu Tang, Yafei Wang, Lisheng Fan
The paper introduces FastRL, a reinforcement learning framework designed to enhance the efficiency of Group Relative Policy Optimization (GRPO) and its variants. FastRL employs an advantage-aware pruning strategy that retains high-advantage trajectories while preserving gradient diversity, and an adaptive rollout sampling mechanism that adjusts sampling scale during training based on historical pruning data. Experiments show that FastRL can be integrated into GRPO, DAPO, and GSPO, yielding a 2.07× speedup on Geometry3K and GeoQA8K-R1V and a 1.64% accuracy improvement on visual reasoning benchmarks.
By Jiahua Yang, Zhiwei Yang, Xianpeng Zhang, Dongyu Chen, Xing Chen, Tianhuang Su, Haonan Lu, Quanlong Guan, Kai Tang, Chuangchuang Wang
arXiv:2606. 31575v1 Announce Type: new Abstract: Reinforcement learning (RL) has become a powerful tool for propelling Large Language Models (LLMs) beyond imitation-based training towards more robust reasoning capabilities.
By Outongyi Lv, Yanzhao Zheng, Yuanwei Zhang, Zhenghao Huang, Xingjun Wang, Baohua Dong, Hangcheng Zhu, Yingda Chen
The paper introduces Diffusion-Augmented Markov Decision Processes (DA‑MDPs), a framework that extends Maximum Entropy Reinforcement Learning to diffusion-based policies. DA‑MDPs treat each reverse‑diffusion step as an RL decision, deriving a tractable reverse‑KL bound that decomposes across denoising transitions and yields diffusion‑augmented soft rewards, value functions, and policy objectives. The authors implement this framework with PPO, REPPO, and a maximum‑entropy WPO variant, showing improved continuous‑control performance, higher success rates on manipulation tasks, and memory‑efficient training with action chunking.
By Sebastian Sanokowski, Kaustubh Patil, Majid Khadiv
The paper introduces Divide-and-Remember (D&R), a recursive memory method for vision-language-action (VLA) policies that optimises memory by maximizing the conditional mutual information between actions and memory given observations. D&R recursively divides the full history into top‑K selections over 2K tokens, using a shared lightweight selector across all recursion blocks to handle unbounded histories efficiently. Evaluated on the RoboMME benchmark of 16 long‑horizon manipulation tasks, D&R achieves state‑of‑the‑art success rates with consistent gains across all suites while using only 64 tokens, and similar improvements are observed in real‑robot experiments.
By Xuehui Yu, Eason Yu, Meiyi Wang, Haozhe Du, Stefano V. Albrecht, Harold Soh
arXiv:2604. 16557v2 Announce Type: replace Abstract: Current post-training methodologies for adapting Large Vision-Language Models (LVLMs) generally fall into two paradigms: Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL).
By Yuming Yan, Kai Tang, Sihong Chen, Ke Xu, Dan Hu, Qun Yu, Pengfei Hu