Reinforcement learning

Policy optimisation, reward modelling and RLHF — how models are trained by feedback rather than by labels.

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arXiv AI
Aug 11

Argus: A General-Purpose Agentic Reasoning Runtime for Long-Horizon Tasks

arXiv:2608. 05144v2 Announce Type: replace Abstract: Long-horizon reasoning requires an agentic runtime that can persist when evidence supports its current approach and pivot when measurements reveal failure, hidden constraints, or a misspecified objective.

By Boxiu Li, Zimo Wen, Yijia Fan, Chuan Wen, Fan Yang, Hangxi Guo, Jiaao Wu, Jiachen Zhang, Junxiang Lei, Mukai Li, Ruize Tang, Runjing Gu, Shibo Hu, Sihan Chen, Sufeng Guo, Wanbo Zhang, Xian Zhang, Xiaoyu Chen, Xuanhe Zhou, Xuyao Huang, Yifei Gao, Yifei Shen, Yilin Chen, Yuheng Wu, Yuzhe Zhang, Zelong Zhao, Zhijie Deng
arXiv AI
Aug 11

RecoverFly: A Failure-Aware Reinforcement Learning Post-Training Framework for Aerial Vision-Language Navigation

arXiv:2608. 09467v1 Announce Type: cross Abstract: Unmanned aerial vehicle vision-language navigation (UAV-VLN) requires agents to translate visual observations and language instructions into reliable flight actions in complex environments.

By Boxiong Wang, Hui Kang, Geng Sun, Jiahui Li, Chao Yu, Daxin Tian
arXiv AI
Aug 11

Unified Hallucination Fuzzing for Multimodal Large Language Models

arXiv:2608. 07525v1 Announce Type: cross Abstract: Hallucination remains a persistent challenge for Multimodal Large Language Models (MLLMs), severely limiting their reliability in high-stakes applications.

By Pengfei Zhou, Jiajun Song, Zhiwei Tang, Yixing Ma, Xiaopeng Peng, Donghui Si, Yuhang Xu, Huiqi Song, Yiyuan Miao, Yichen Qian, Weihua Chen, Wangbo Zhao, Bohan Zhuang, Jiasheng Tang, Yang You
Hugging Face Trending Papers
Aug 10

CHORUS: Complementary Experts for High-Coverage Testbench Stimulus Generation

Large language models (LLMs) have advanced code generation, where executable feedback provides a more reliable learning signal than textual imitation alone. Hardware verification is an important application of code generation and accounts for a substantial fraction of modern chip design effort, with high-coverage testbench stimulus generation as a key task.

Hugging Face Trending Papers
Aug 10

DSLE: A Learning Environment for Dark Souls Boss Encounters

We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game.

Hugging Face Trending Papers
Aug 10

RecoverFly: A Failure-Aware Reinforcement Learning Post-Training Framework for Aerial Vision-Language Navigation

Unmanned aerial vehicle vision-language navigation (UAV-VLN) requires agents to translate visual observations and language instructions into reliable flight actions in complex environments. Although recent end-to-end UAV vision-language-action (UAV-VLA) policies reduce reliance on separately designed perception, planning, and control modules, their behavior-cloning objectives provide limited corrective supervision for interactive closed-loop execution.

Hugging Face Trending Papers
Aug 10

Listen, See and Track: Spatio-Temporal Audio-Visual Sound Event Reasoning for Omni-Modal Language Models

Understanding dynamic sound sources requires jointly determining what produces a sound, where the source is located, and how it moves over time. Yet existing audio-language models often represent clips as global acoustic events, while vision-language models lack the spatial audio cues needed to localize and track individual sources.