arXiv AI
Oct 16

X-Fly: Learning to Reach and Stop in Full-Chunk Aerial Vision-Language Navigation

X-Fly is a staged training framework designed to improve full‑chunk aerial vision‑language navigation. It uses Recovery DAgger to label learner‑visited states with smooth action chunks and a STOP command, and Flow‑GRPO to jointly refine a chunked flow controller and a Bernoulli STOP policy. The approach achieves 74.18% success rate on test‑seen and 51.73% on test‑unseen, outperforming baseline methods.

By Ruibin Ju, Ruifeng Cai, Min Xu, Lin Wang
arXiv AI
Aug 11

RecoverFly: A Failure-Aware Reinforcement Learning Post-Training Framework for Aerial Vision-Language Navigation

arXiv:2608. 09467v1 Announce Type: cross Abstract: Unmanned aerial vehicle vision-language navigation (UAV-VLN) requires agents to translate visual observations and language instructions into reliable flight actions in complex environments.

By Boxiong Wang, Hui Kang, Geng Sun, Jiahui Li, Chao Yu, Daxin Tian
Hugging Face Trending Papers
Aug 10

RecoverFly: A Failure-Aware Reinforcement Learning Post-Training Framework for Aerial Vision-Language Navigation

Unmanned aerial vehicle vision-language navigation (UAV-VLN) requires agents to translate visual observations and language instructions into reliable flight actions in complex environments. Although recent end-to-end UAV vision-language-action (UAV-VLA) policies reduce reliance on separately designed perception, planning, and control modules, their behavior-cloning objectives provide limited corrective supervision for interactive closed-loop execution.

arXiv AI
Sep 18

VLN on the Fly: An Onboard Vision-Language Navigation Stack for Aerial Robots

The paper introduces VLN on the Fly, an onboard vision‑language navigation stack for aerial robots that separates grounding, planning, and control into inspectable stages. A quantized vision‑language model grounds instructions to a coarse image cell, depth estimation lifts this to a 3D goal, a fast B‑spline planner generates a feasible trajectory, and a pretrained reinforcement learning policy translates the trajectory into motor commands. In controlled indoor flights, the stack achieved the target in 13 of 15 trials with a mean goal error of 5.72 cm and 39.3% GPU utilization, and successfully tracked collision‑free trajectories in cluttered environments.

By Marco S. Tayar, Felipe Tommaselli, Gianluca Capezutto, Pedro Antonio Rabelo Saraiva, Pedro H. V. de Freitas, Lucas Kido, Guilherme Sonego, Ricardo V. Godoy, Marcelo Becker