arXiv AI By Renmin Cheng (The Hong Kong University of Science,Technology), Changhao Chen (The Hong Kong University of Science,Technology)

WISE: A Long-Horizon Agent in Minecraft with Why-Which Reasoning

Read the original on arXiv AI →

arXiv:2606. 12852v1 Announce Type: new Abstract: Rapid advances have been made in developing general-purpose embodied agent in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv AI.

arXiv AI
Jun 8

MemDreamer: Decoupling Perception and Reasoning for Long Video Understanding via Hierarchical Graph Memory and Agentic Retrieval Mechanism

arXiv:2606. 07512v1 Announce Type: cross Abstract: Current Vision-Language Models struggle with hours-long videos because processing full-length visual sequences induces prohibitive token explosion and attention dilution.

By Cong Chen, Guo Gan, Kaixiang Ji, ChaoYang Zhang, Zhen Yang, Guangming Yao, Hao Chen, Jingdong Chen, Yi Yuan, Chunhua Shen
arXiv Computation and Language
Aug 31

ContextPilot: Teaching Agents for Proactive Context Management via Fine-grained RL

ContextPilot is a proactive context‑management framework designed to improve long‑horizon agentic reasoning with large language models. It expands the toolset to include planning, long‑term memory, and soft context offloading, and introduces a reinforcement‑learning strategy that focuses on critical editing decisions and assigns action‑level advantages. Experiments on long‑context QA and deep search tasks demonstrate that ContextPilot achieves stronger performance with a more compact working context, outperforming existing baselines across various base models and benchmarks.

By Zhuoshi Pan, Qizhi Pei, Junru Lu, Honglin Lin, H. Vicky Zhao, Di Yin, Xing Sun
arXiv Computation and Language
Aug 28

MineExplorer: Evaluating Open-World Exploration of MLLM Agents in Minecraft

MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.

By Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang