arXiv:2607. 11953v1 Announce Type: new Abstract: Does a reinforcement-learning agent that earns high reward represent its task's latent state, or only a reward-correlated shortcut?
By Jim Allchin
arXiv:2607. 18966v1 Announce Type: new Abstract: Language models trained with reinforcement learning may learn to optimize the grader's judgment rather than the intended objective.
By Axel H{\o}jmark, J\'er\'emy Scheurer, Evgenia Nitishinskaya, Felix Hofst\"atter, Jason Wolfe, Theodore Ehrenborg, Bronson Schoen, Alexander Meinke
arXiv:2607. 05904v1 Announce Type: new Abstract: Training a language model against its own reference-free judgments (the premise of self-rewarding, self-play, and LLM-as-a-judge pipelines) assumes a model's verdict on a shown answer tracks correctness.
By Chenyu Zhou
arXiv:2608. 05111v1 Announce Type: new Abstract: In partially observable reinforcement learning, agents face a dual bottleneck: they must explore to encounter rewarding states and retain that experience in memory to optimize their policies.
By Jai Malegaonkar, Rohan Patil, Henrik I. Christensen
arXiv:2609.25686v1 Announce Type: cross
Abstract: Long-horizon assigned work requires an LLM agent to track the state of a task: which steps are done, blocked, cancelled, or open to repetition. Agent...
By Chenyu Zhang, Wonbin Kweon, Jiawei Han
The paper proposes CANOPY, a minimalist reinforcement learning protocol that addresses two common pitfalls—signal starvation and policy drift—in outcome‑only RL for long‑horizon interactive tasks. By scaling same‑task exploration, keeping updates on‑policy, and anchoring updates with KL divergence, CANOPY enables a Qwen3‑14B agent to achieve top leaderboard results on the AppWorld coding benchmark without auxiliary supervision or elaborate scaffolding. The approach also improves performance on SWE‑bench for a Qwen3.5‑9B model.
By Liming Pu, Xiaoxia Li, Yifu Liu, Teng Cao, Bin Yang