arXiv:2608. 06994v1 Announce Type: cross Abstract: World Action Models (WAMs) aim to construct a unified architecture capable of understanding world state evolution and guiding to generative motion planning.
By Xiangkai Ma, Yue Ma, Junjie Wang, Sheng Xu, Mingyang Li, Han Zhang, Yuzheng Zhuang, Wenzhong Li, Zhihao Yuan
arXiv:2606. 00054v1 Announce Type: cross Abstract: Recent progress in generalizable embodied control has been driven by large-scale pretraining of Vision-Language-Action (VLA) models.
By Zhiyuan Feng, Qixiu Li, Huizhi Liang, Rushuai Yang, Yichao Shen, Zhiying Du, Zhaowei Zhang, Yu Deng, Li Zhao, Hao Zhao, Zongqing Lu, Oier Mees, Marc Pollefeys, Jiaolong Yang, Baining Guo
AWM‑VLA introduces a unified framework that embeds aligned world modeling directly into a diffusion‑transformer vision‑language‑action policy. By adding learnable future tokens aligned with vision‑language embeddings of future observations, the policy can anticipate long‑term consequences while generating actions. The method extends this with an object‑centric alignment objective and a principled weighting scheme, achieving up to 21% higher success rates on RoboCasa and humanoid tabletop benchmarks and producing object‑centric rationales preferred by human raters in 83% of cases.
By An Lanji, Dawei Liu, Jin Li, Haoran Xu, Mei Chen, Yu Tian
arXiv:2610.01741v1 Announce Type: new
Abstract: Predictive Vision-Language-Action (VLA) models aim to improve robotic manipulation via future observation or world dynamics forecasting. However, exist...
By Yijie Zhu, Rui Shao, Jie He, Wei Li, Bo Zhao, Yelin Wang, Xiaochen Yuan, Tao Tan, Miao Zhang, Xiaojiang Peng, Zitong Yu
arXiv:2608.22067v1 Announce Type: cross
Abstract: World-Action Models (WAMs) build robot control on video-generation backbones, which jointly predict dense future visual trajectories and robot action...
By Fenghao Lei, Zhixiong Huang, Long Yang, Jiabao Chen, Jie Cheng, Peilin Huang, Han Fu, Zhuo Li, Xiaoxue Ren
World models enable agents to perform forward rollout and planning without real-world interaction. However, their application in open-world embodied intelligence remains limited by the high cost of action annotations and the heterogeneity of action spaces across platforms.