TontaubeV1: Streaming Text-to-Speech with Hierarchical Codec Modeling and Bounded Context
Read the original on arXiv Machine Learning →The Flow has not summarised this story yet — read it at arXiv Machine Learning.
The Flow has not summarised this story yet — read it at arXiv Machine Learning.
TontaubeV1 is a streaming text‑to‑speech model that maintains natural prosody while running on a single consumer GPU. It encodes speech with a hierarchical DualCodec representation at 12.5 Hz, separating a semantic stream from successive acoustic refinements, and uses Qwen3‑derived transformers to predict the semantic stream and add refinements. The model supports up to one minute of reference audio for voice conditioning, streams with a 200 ms latency to first audio, and achieves real‑time factors of 0.08 (single input) and 0.02 (eight concurrent inputs).
GEPARD is a streaming text‑to‑speech model that uses a standard large language model backbone to generate speech autoregressively, decoding audio with an FSQ‑based neural codec. It streams audio chunk‑by‑chunk as text arrives, achieving a real‑time factor of about 0.067 and an aggregate speedup of roughly 204× on a single GPU with 256 concurrent streams. The design keeps all complex auxiliary mechanisms outside the decode loop, enabling deployment with a standard LLM engine (vLLM) without kernel modifications.
arXiv:2606. 07547v1 Announce Type: cross Abstract: Speech-based large language models are typically constrained to spoken replies, which limits their user-facing outputs to what can be verbalized and suppresses text-native capabilities such as code generation, structured analysis, and multi-step reasoning in realtime interaction, for tasks that require persistent, structured, and inspectable intermediate outputs.
arXiv:2608. 08569v1 Announce Type: new Abstract: Recent advancements in Speech Large Language Models have demonstrated remarkable capabilities in understanding complex audio tasks.
arXiv:2607. 20086v1 Announce Type: cross Abstract: State-space sequence models are attractive for streaming speech because they maintain compact recurrent state, but scan-style training kernels can have unfavorable constants for short audio tasks.
Recent advances in zero-shot text-to-speech (TTS) have substantially improved speech quality and voice cloning fidelity. However, many zero-shot TTS systems still depend on audio prompt transcripts at inference time.