arXiv AI
6d ago

Accelerating Video Diffusion via Training-Free Trajectory Routing

The paper introduces TRACK, a training‑free trajectory routing method that accelerates video diffusion by selectively switching between large and small models during denoising steps. A calibration process generates a disagreement score map, guiding the selection of the appropriate model at each step to maintain quality while reducing computational cost. Experiments on Wan 2.1, Cosmos 3, TurboDiffusion, and FastVideo show speedups ranging from 1.95× to 2.73× with comparable quality and diversity.

By Mustafa Munir, Huy Vu, Shreyas Misra, Rohit Jena, Sajad Norouzi, Ali Taghibakhshi, Anis Ahmad, Anjul Patney, Pavlo Molchanov, Nima Tajbakhsh
arXiv AI
Aug 28

LiveVVT: High-Fidelity Video Virtual Try-On in Real Time

LiveVVT introduces a rolling streaming diffusion framework for video virtual try‑on that maintains high visual fidelity while enabling real‑time performance. It preserves bounded bidirectional modeling within a fixed‑size window, emits clean video chunks iteratively, and uses two memory modules—a bounded temporal memory and a persistent global appearance memory—to sustain long‑term consistency. A progressive distillation process further aligns teacher‑based bidirectional learning with causal few‑step inference, resulting in superior generation quality with 26× lower latency and 11× higher throughput compared to comparable models.

By Yushe Cao, Shikun Feng, Ruxiang Duan, Liyong Wang, Dianxi Shi, Chun Yu, Junliang Xing
arXiv Computer Vision
6d ago

ViRDM: Taming Representation Distribution Matching for Few-Step Causal Video Generation

ViRDM is a new post‑training method for few‑step causal video generation that eliminates the need for a large teacher model and an online critic. By applying representation distribution matching (RDM) with a precomputed target distribution, a lightweight VAE decoder, and staged vector–Jacobian products, ViRDM overcomes memory, optimization, and temporal dynamics challenges. The approach reduces GPU memory usage and training time, achieving state‑of‑the‑art VBench performance with only 20 generator updates and 16 A100 GPU‑hours.

By Zichong Meng, Chongjian Ge, Chun-Hao P. Huang, Yang Zhou, Huaizu Jiang