Single or Multiple Policies for Phase-Structured Reinforcement Learning?
Read the original on arXiv AI →The Flow has not summarised this story yet — read it at arXiv AI.
The Flow has not summarised this story yet — read it at arXiv AI.
The paper introduces a model‑free continuous‑time reinforcement learning algorithm that learns from a fixed batch of discrete‑time off‑policy data. It builds on the PhiBE‑Q framework to create a PhiBE‑PI policy iteration that uses a single state‑action critic, avoiding explicit drift or diffusion estimation. The authors provide a local end‑to‑end suboptimality guarantee under linear function approximation, analyze error propagation from discretization, function approximation, and finite samples, and reveal a bias‑variance trade‑off where finer time discretization can worsen statistical error.
Limiting‑Kernel Q(λ) (LKQL) is an off‑policy value estimator that blends n‑step truncation with a long‑horizon approximation based on the limiting kernel. It maintains the computational efficiency of n‑step methods while improving policy evaluation accuracy, especially for long‑horizon tasks. The authors prove faster convergence of LKQL’s operator under aperiodicity and near‑on‑policy conditions, and demonstrate empirical gains on MuJoCo continuous‑control benchmarks.
The paper identifies an informational curse of horizon in goal-conditioned policy learning, showing that longer goal relabeling horizons during training can hurt policy generalization and performance. Controlled experiments with oracle planners separate training horizons from test horizons, revealing that behavioral cloning policies degrade with longer horizons while reinforcement learning mitigates this effect. The authors attribute this to reduced conditional mutual information between actions and hindsight-relabeled goals, and demonstrate that distilling short-horizon policy Jacobians into long-horizon policies improves performance, especially in combinatorial manipulation tasks.
arXiv:2606. 09825v1 Announce Type: cross Abstract: Training reinforcement learning (RL) policies from scratch is costly: it requires careful reward and environment design, extensive tuning, and substantial computation.
arXiv:2510. 03494v2 Announce Type: replace Abstract: We study finite-horizon offline reinforcement learning (RL) with function approximation for both policy evaluation and policy optimization.
arXiv:2512. 14617v2 Announce Type: replace-cross Abstract: Many practical decision-making problems involve tasks whose success depends on the entire system history, rather than on achieving a state with desired properties.