arXiv:2607. 20447v1 Announce Type: cross Abstract: This paper describes our system for the EEUCA 2026 Shared Task on toxicity classification in gaming chat.
By Anmol Guragain, Marcos Estecha-Garitagoitia, Luis Fernando D'Haro Enr\'iquez, Ricardo de C\'ordoba
arXiv:2606. 20210v1 Announce Type: new Abstract: Immersion in video games depends not only on graphics, audio, and game mechanics, but also on the quality of in-game characters.
By Alessandro Sestini, Joakim Bergdahl, Amir Baghi, Jean-Philippe Barrette-LaPierre, Florian Fuchs, Linus Gissl\'en
arXiv:2607. 11501v1 Announce Type: new Abstract: Accurately modeling and understanding player experience is crucial for designing engaging puzzle games.
By Kleio Fragkedaki, Theodoros Panagiotakopoulos, Matteo Biasielli, Hui Wang
arXiv:2607. 26935v1 Announce Type: new Abstract: Bot detectors deployed at scale treat traffic as binary: human or bot.
By Vishisht Choudhary, Lukas Schmidt, Anne Zo\"e Kenntner, Feras Skhab, Michel Osswald, Jens Ernstberger
arXiv:2608. 15893v1 Announce Type: new Abstract: The rise of social media bots poses a persistent threat, enabling misinformation, opinion manipulation, and the erosion of trust in online platforms.
By Nof Orenstein, Yoni Birman
Accurately modeling and understanding player experience is crucial for designing engaging puzzle games. To achieve this, a common approach involves collecting diverse user data to train predictive playtesting models that mimic player behavior.