arXiv Computer Vision By Zijian Kan, Wei Wang, Long Luo, Bing Zhao, Xuan Ren, Weixu Qiao, Wenbo Li, Hu Wei, Lin Qu

RubricRM: Generative Reward Modeling via Dynamic Rubrics for Image Generation and Editing

Read the original on arXiv Computer Vision →

RubricRM introduces a pairwise generative reward modeling framework that generates an input‑specific rubric—comprising evaluation dimensions, weights, and scoring criteria—to score candidate images. The method is trained in two stages: supervised fine‑tuning to learn the rubric‑based scoring paradigm and GRPO to refine dimension‑level rewards. Experiments on text‑to‑image generation and instruction‑based image editing benchmarks demonstrate that RubricRM outperforms existing specialized reward models and competes with strong proprietary MLLM judges while using smaller backbones.

Machine-generated by The Flow from the publisher's headline and feed description — not written or checked by a human. The full article lives at arXiv Computer Vision.

arXiv Computer Vision
Sep 30

Think Before You Score: Thinking Reward Model for Visual Generation

arXiv:2609.37372v1 Announce Type: new Abstract: Visual reward models are essential for evaluating and improving visual generation models, yet existing approaches typically map task conditions and can...

By Xuehai Bai, Zhenchen Tang, Yang Shi, Dianyi Wang, Tengfei Liu, Wanshun Su, Xuanyu Zhu, Ruohui Wang, Haiwen Diao, Haotian Wang, Xiaoling Gu, Yuanxing Zhang
arXiv AI
Oct 5

Post-Training Frontier Text-to-Image Models by Composing Preference and Rubric Rewards

The paper presents a post‑training approach for text‑to‑image models that combines a preference reward, trained on large human preference data, with rubric‑based rewards that assess prompt faithfulness and other desirable traits. The authors show that a simple reward composition strategy outperforms a naive weighted average, leading to significant Elo gains on the Arena leaderboard for models like Flux2dev and Ideogram‑4. They also release Arena‑T2I‑Training, a 1K subset of data to aid reproducible research in post‑training.

By Yuanhao Ban, I-Hung Hsu, Anastasios Angelopoulos, Wei-Lin Chiang, Ion Stoica, Cho-Jui Hsieh
arXiv Machine Learning
Jun 29

Qwen-Image-2.0-RL Technical Report

arXiv:2606. 27608v1 Announce Type: cross Abstract: We present Qwen-Image-2.

By Yixian Xu, Kaiyuan Gao, Yuxiang Chen, Yilei Chen, Zecheng Tang, Zihao Liu, Zikai Zhou, Deqing Li, Hao Meng, Kuan Cao, Jiahao Li, Jie Zhang, Liang Peng, Lihan Jiang, Ningyuan Tang, Shengming Yin, Tianhe Wu, Xiaoyue Chen, Yan Shu, Yanran Zhang, Yi Wang, Yu Wu, Yujia Wu, Zekai Zhang, Zhendong Wang, Xiao Xu, Kun Yan, Chenfei Wu
arXiv Computer Vision
Sep 3

GDB-Reward: From Evaluation Metrics to Training Rewards for Graphic Design

GDB-Reward is a framework that converts diverse graphic design evaluation metrics into a single reinforcement learning reward, enabling prompt optimization for frozen image generators. By using these metrics as scalar rewards, the method improves adherence to design specifications in perceptual quality, rendering fidelity, and spatial accuracy without fine‑tuning the generator. Experiments show that non‑differentiable metrics can serve as effective optimization objectives in settings lacking differentiable supervision.

By Adrienne Deganutti, Purvanshi Mehta, Simon Hadfield, Andrew Gilbert