Reinforcement Learning via Advantage Guidance
Read the original on arXiv Machine Learning →The Flow has not summarised this story yet — read it at arXiv Machine Learning.
The Flow has not summarised this story yet — read it at arXiv Machine Learning.
arXiv:2606. 06080v1 Announce Type: new Abstract: Reinforcement learning with verifiable rewards is widely used for post-training reasoning models, but sparse outcome rewards make exploration difficult.
MInTRL (Minimal Intervention Reinforcement Learning) expands exploration in on-policy reinforcement learning by inserting sparse, local corrections into rollouts via a judge-intervention policy. These interventions replace erroneous suffixes and immediately return control to the main policy, allowing the agent to explore beyond its natural trajectory while maintaining on-policy data. The method uses a sequence-level advantage-regression objective, avoiding importance sampling, and demonstrates superior performance on math and code benchmarks compared to standard on-policy and off-policy baselines.
arXiv:2601. 00898v3 Announce Type: replace Abstract: Diffusion-based policies have gained growing popularity in solving a wide range of decision-making tasks due to their superior expressiveness and controllable generation during inference.
The paper introduces Bidirectional Behavior Prior Distillation (B2PD), a method that uses action‑value priors to train a conditional variational autoencoder for generating high‑value behavior support. These expert behavior priors are then distilled into the online reinforcement learning agent, reducing inefficient exploration and stabilizing policy updates. Experiments on state‑ and pixel‑based tasks show that B2PD improves sample efficiency while maintaining stable learning dynamics.
arXiv:2605. 29032v2 Announce Type: replace Abstract: Model-based reinforcement learning (MBRL) agents typically learn world models by minimizing predictive loss.
The paper introduces Q-Target Pretrained Transformers (QTPT), a method that replaces supervised behavior cloning with a Bellman-style Q‑target objective for in‑context reinforcement learning. QTPT retains the context‑conditioned Transformer architecture but learns to estimate action values using rewards and transitions from the context, rather than merely imitating offline actions. The authors provide theoretical analysis in stochastic linear bandits and finite‑horizon MDPs, demonstrating improved robustness to weak or suboptimal data, and empirically show gains over supervised pretraining on controlled RL benchmarks and extensions to D4RL Kitchen and AntMaze.