arXiv:2511. 06229v3 Announce Type: replace Abstract: This paper focuses on dynamic origin-destination matrix estimation (DODE), a crucial calibration process necessary for the effective application of microscopic traffic simulations.
By Donggyu Min, Seongjin Choi, Dong-Kyu Kim
The paper introduces Network Feasibility Geometry Reinforcement Learning (NFG‑RL), a method that enforces multi‑layer network constraints—such as interference, power‑rate coupling, flow conservation, service chains, capacity, latency, and reliability—by transporting a proto‑policy through a differentiable feasibility map. By compiling heterogeneous constraints into typed residual blocks and using a variational transport operator, NFG‑RL ensures almost‑sure feasible execution and shapes exploration and gradients to respect active constraints. Experiments on two wireless‑edge surrogate environments show that NFG‑RL boosts feasible utility by 37.5–41.5 %, cuts raw‑action violations by 48.5–60.8 %, and reduces P99 delay by 57.0–75.5 % compared to leading baselines.
By Zuyuan Zhang, Zeyu Fang, Mahdi Imani, Nathaniel D. Bastian, Tian Lan
arXiv:2607. 11720v1 Announce Type: cross Abstract: Background: Offline reinforcement learning (RL) enables effective policies to be trained from large, previously collected datasets and subsequently improved through limited online interaction.
By Alper Kamil Bozkurt, Shangtong Zhang, Yuichi Motai
The paper introduces Solver-Gradient Guided Reinforcement Learning (SG‑RL), a method that augments standard RL with bounded gradients from a differentiable MPC solver to adapt cost‑function weights online. SG‑RL integrates solver‑gradient guidance into PPO through actor‑update scaling, policy loss, advantage estimation, and value‑function learning, achieving comparable or superior closed‑loop performance while requiring up to 70.6% fewer samples. Experiments on two autonomous racing platforms with intentional model mismatch demonstrate that SG‑RL outperforms both RL and gradient‑based policy learning baselines and generalizes zero‑shot to unseen environments.
By Baha Zarrouki, Arslan Thobani, Jasper Hoffmann, Mattia Piccinini, Rudolf Reiter, Felix Jahncke, S\'ebastien Gros, Davide Scaramuzza, Johannes Betz
arXiv:2510. 17709v2 Announce Type: replace-cross Abstract: Training Reinforcement Learning (RL) policies using simulation models before deployment in real-world environments is a common strategy when real-world interaction is expensive.
By Akhil S Anand, Shambhuraj Sawant, Paavo Parmas, Jasper Hoffmann, Dirk Reinhardt, Sebastien Gros
Background: Offline reinforcement learning (RL) enables effective policies to be trained from large, previously collected datasets and subsequently improved through limited online interaction. This offline-to-online RL (O2O-RL) paradigm is particularly promising in nonstationary domains where interaction is costly or potentially hazardous.