arXiv:2608. 07545v1 Announce Type: cross Abstract: An LLM agent's capability depends not only on model weights but on its harness: prompts, tools, skills, and control flow.
By Yifan Zhang, Yutong Dai, Juntao Tan, Luyu Yang, Rishi Mullur, Thai Hoang, Zhiyuan Hu, James Zhu, Phil Mui, Silvio Savarese, Ran Xu, Zeyuan Chen
EVOHARNESSBENCH is a new benchmark that tests how LLM-based agents handle changes in their tool, skill, and agent harnesses over time. It includes 17 deterministic harness streams with 802 tasks, 520 tools, 42 skills, and 62 agents, and evaluates agents in two settings: deployment evaluation and self‑evolving adaptation evaluation. The study finds that harness expansion can cause forgetting, adaptation gains are inconsistent, and preserving old competence does not always aid new capability adaptation, highlighting harness evolution as a distinct challenge for agent development.
By Zixuan Ke, Vaidehi Patil, Haizhou Shi, Yang Li, Ye Liu, Sarath Shekkizhar, Anurag Koul, Jiayu Wang, Xuan Phi Nguyen, Semih Yavuz, Mohit Bansal, Shafiq Joty
arXiv:2609.04280v2 Announce Type: replace-cross
Abstract: Modern LLM-based agents operate through a harness of tools, reusable skills, and specialist agents that shapes what they observe and what the...
By Zixuan Ke, Vaidehi Patil, Haizhou Shi, Yang Li, Ye Liu, Sarath Shekkizhar, Anurag Koul, Jiayu Wang, Xuan Phi Nguyen, Semih Yavuz, Mohit Bansal, Shafiq Joty
arXiv:2609.24663v1 Announce Type: new
Abstract: Self-evolving agents convert interaction feedback into persistent artifacts, such as memories or skills, which in turn guide subsequent decisions. As t...
By Hongqiang Lin, Chao Liu, Xiaofan Bai, Xuan Jin, Yuhong Li, Nenggan Zheng, Xipeng Cao
arXiv:2608. 08466v1 Announce Type: new Abstract: Modern LLM agents are often improved by modifying prompts, tools, or workflows manually, while the executable scaffold surrounding the model---the \emph{harness}---is typically treated as a fixed artifact after deployment.
By Tailin Zhou
MineExplorer is a benchmark designed to assess the open‑world exploration abilities of multimodal large language models (MLLMs) in Minecraft. It filters out tasks that rely heavily on Minecraft‑specific knowledge, organizes tasks into ReAct‑style capabilities, and composes atomic tasks into implicit multi‑hop challenges. A multi‑agent synthesis workflow creates reliable task graphs, sandbox scenes, and rule‑based milestone evaluators, and human evaluation confirms its superiority over a single‑agent baseline. Experiments show that while advanced MLLMs can handle many single‑hop tasks, they struggle with longer trajectories that require coordinating hidden prerequisites, and larger models or different thinking modes do not consistently improve performance.
By Tianjie Ju, Yueqing Sun, Zheng Wu, Wei Zhang, Yaqi Huo, Xi Su, Qi Gu, Xunliang Cai, Gongshen Liu, Zhuosheng Zhang