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Latent Spatial Memory for Video World Models

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Video world models that maintain 3D spatial consistency across generated frames typically rely on explicit point cloud memory constructed in RGB space. This design is both computationally expensive, requiring repeated rendering and VAE encoding, and inherently lossy, as the round trip through pixel space discards rich features of the learned latent representation.

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arXiv Computer Vision
Aug 28

Latent Spatial Memory for Video World Models

The paper introduces latent spatial memory, a 3D cache that stores scene information directly in diffusion latent space, eliminating the need for pixel-space reconstruction. It presents Mirage, a framework that lifts latent tokens into 3D using depth-guided back‑projection and queries the memory via latent‑space warping, achieving significant speed and memory gains. Experiments demonstrate up to 10.57× faster video generation, a 55× reduction in memory usage, and state‑of‑the‑art performance on WorldScore and strong reconstruction on RealEstate10K.

By Weijie Wang, Haoyu Zhao, Yifan Yang, Feng Chen, Zeyu Zhang, Yefei He, Zicheng Duan, Donny Y. Chen, Yuqing Yang, Bohan Zhuang
Hugging Face Trending Papers
Jun 24

PRISM: Feed-Forward Single-Image 3D Reconstruction via Geometric Warp-Residual Modeling

Reconstructing 3D scenes from a single image is a fundamental challenge in computer vision, with broad applications in virtual reality, robotics, and content creation. Recent methods achieve outstanding performance by leveraging camera-controlled video diffusion models, but rely on iterative diffusion sampling, which greatly limits their practical deployment.