arXiv Computer Vision
Oct 23

KinoUAV: A Benchmark for Safe and Stable UAV Vision-Language Navigation with Kinodynamic Modeling

KinoUAV introduces a kinodynamic benchmark for UAV vision-language navigation, featuring a dataset and an agent that generate trajectories under velocity, acceleration, and jerk constraints. The benchmark incorporates directional free-space distance labels to guide safe motion decisions and a Cruise-Seek task that eases target search. Experiments show the KinoUAV-Agent achieves higher success rates with lower yaw and collision rates than existing methods.

By Chenyao Yang, Peijin Wang, Yingchao Feng, Wenhui Diao
Hugging Face Trending Papers
Jun 18

See-and-Reach: Precise Vision-Language Navigation for UAVs within the Field of View

UAV Vision-Language Navigation (UAV-VLN) is typically formulated as a holistic search-and-reach problem, where long-range target discovery and final target approach are optimized and evaluated jointly. This formulation makes it difficult to assess a critical capability of aerial embodied agents, namely whether a UAV can accurately ground a visible target and translate vision-language evidence into precise 3D motion once the target enters its field of view.

arXiv AI
Jun 19

See-and-Reach: Precise Vision-Language Navigation for UAVs within the Field of View

arXiv:2606. 20045v1 Announce Type: cross Abstract: UAV Vision-Language Navigation (UAV-VLN) is typically formulated as a holistic search-and-reach problem, where long-range target discovery and final target approach are optimized and evaluated jointly.

By Fanfu Xue, En Yu, Yantian Shen, Zhikun Hu, Hongjun Wang, Yang Yang, Xindi Wang, Jiande Sun
arXiv AI
Sep 23

RiverVLN: Phase-Grounded Temporal Vision--Language Navigation for Unmanned Surface Vehicles

RiverVLN introduces the first benchmark for long‑horizon vision‑language navigation (VLN) of unmanned surface vehicles (USVs) in continuous riverine motion. The PGT‑NAV framework converts navigation instructions into an ordered sequence of visually verifiable semantic phases, maintaining an active phase online through grounded visual and motion evidence. This phase‑grounded approach reduces recursive position and heading drift, achieving a 0.79 success rate in Unity‑ROS closed‑loop tests and demonstrating transfer to real‑world USV deployment.

By Jieling Wu, Yuehao Huang, Jiajun Lv, Tao Huang, Yong Liu, Weiwei Liu