Robion is a new serving and management system designed to run Vision‑Language‑Action (VLA) models on multi‑GPU edge servers for robot factories. It splits the VLM and ADiT stages within a single GPU, shares streams across multiple models, and prioritizes requests by remaining SLO time, enabling high robot load while meeting strict latency requirements. In experiments, Robion achieves 6.7× higher robot load than vLLM‑Omni and 1.5× higher than a monolithic pipeline, and can serve 64 robots on a 4‑GPU server with 98% SLO attainment.
By Dionysios Adamopoulos, Nattapol Chanpaisit, Basel Fakhri, Christina Giannoula
FluxVLA Engine is an open, configuration‑driven platform that unifies the fragmented components of embodied policy development—datasets, visual‑language and world models, action heads, learning methods, distributed training, simulation evaluation, inference, and robot interfaces—into a reproducible data‑to‑deployment workflow. It adds features such as compositional dual‑arm simulation, scalable automatic data generation, human‑in‑the‑loop rollout and correction, Real‑Time Chunking for fast inference, and lightweight remote GPU serving, thereby linking offline learning, simulation validation, online correction, and real‑robot execution under shared, auditable contracts. The engine aims to eliminate engineering bottlenecks that currently separate promising embodied‑learning algorithms from reliable, reproducible deployment.
By Yinhao Li, Weixin Mao, Zihan Lan, Jikun Rong, Qirui Hu, Yiming Zhang, Weipeng Deng, Bowen Shen, Minzhao Zhu, Yiming Mao, Yan Yang, Chenguang Cui, Hongyuan Chen, Xu Huang, Zheyi Zhao, Pinxi Shen, Bozhen He, Zhen Fu, Yifan Wang, Zexin Zhang, Ang Gao, Haoyu Chen, Chengqi Shi, Hua Chen
arXiv:2607. 07508v1 Announce Type: cross Abstract: Reinforcement learning (RL) is becoming increasingly important for post-training large language models (LLMs).
By Zhenyu Hou, Yujiang Li, Jie Tang, Yuxiao Dong
The paper introduces CloudEdgeVLA, a cloud‑edge policy for Vision‑Language‑Action models that treats temporal misalignment as a representation‑learning problem. It encodes delayed observations into slowly varying task features on the cloud while a lightweight edge head fuses the latest cloud feature with current local vision. Experiments on four LIBERO suites show that CloudEdgeVLA retains 63.8–78.0% success under a 40‑step delay window, far outperforming VLASH and single‑path baselines.
By Daojie Peng, Fulong Ma, Bingtao Wang, Sheng Wang, Jun Ma
RL-VLA$^3$ is a fully asynchronous distributed reinforcement learning framework designed for Vision‑Language‑Action (VLA) model training. It allows fine‑grained asynchronous interaction between simulation, inference, and training via dynamic batching schedulers and flexible environment sharding, addressing the variable, resource‑intensive latencies of physical simulators. Experiments across multiple simulation backends, VLA architectures, and RL algorithms show throughput gains of up to 85.2% over synchronous baselines while preserving sample efficiency, and the system scales from 8 to 256 GPUs.
By Haoran Sun, Yongjian Guo, Zhong Guan, Shuai Di, Xiaodong Bai, Jing Long, Tianyun Zhao, Mingxi Luo, Hongke Zhao, Likang Wu, Xiaotie Deng, Xu Chu, Xi Xiao, Sheng Wen, Yicheng Gong, Junwu Xiong
arXiv:2512. 22560v2 Announce Type: replace-cross Abstract: Agentic Reinforcement Learning (RL) trains LLMs through multi-turn interactions with environments, producing workloads that mix compute-bound prefill, bandwidth-bound decoding, CPU-heavy environment execution, and bursty reward evaluation.
By Wei Gao, Yuheng Zhao, Tianyuan Wu, Shaopan Xiong, Weixun Wang, Dakai An, Lunxi Cao, Dilxat Muhtar, Zichen Liu, Haizhou Zhao, Ju Huang, Siran Yang, Yongbin Li, Wenbo Su, Jiamang Wang, Lin Qu, Bo Zheng, Wei Wang