arXiv:2607. 02680v1 Announce Type: cross Abstract: MLLMs have shown strong zero-shot capabilities across diverse inputs such as across images, video, audio, and text.
By Khush Attarde, Yusuf Ali, Megha Thukral, Divye Bhutani, Thomas Ploetz, Zsolt Kira
Kirin is a new framework that reconstructs 3D animal motion from in‑the‑wild videos, learns motion priors at scale, and generates realistic motion conditioned on text and image. It introduces AiM3D, the first large‑scale dataset of aligned video‑text‑motion tuples for quadruped animals, and uses an off‑the‑shelf image‑to‑3D model to automatically rig and animate 3D meshes with the generated motion. The framework and dataset provide a foundation for large‑scale, text and image‑conditioned animal motion generation and animation.
By Brian Nlong Zhao, Zhuoyang Pan, James M. Rehg, Jiajun Wu, Shangzhe Wu
UniMo introduces a unified point‑cloud based framework for generating 3D motion that works for both humans and animals, overcoming challenges posed by diverse skeletal topologies and limited animal datasets. It converts parametric skeletons into unparametric representations and uses dynamic sampling to focus on active joints. The authors also release UniML3D, a large motion‑language dataset with 145,907 sequences and 433,388 captions, and demonstrate state‑of‑the‑art performance on multiple benchmarks.
By Zeyu Zhang, Zhiyuan Zhang, Siheng Wang, Yiran Wang, Danning Li, Ian Reid, Richard Hartley
VastMAT is a large‑scale multi‑animal tracking benchmark featuring 2,947 videos, 337 animal categories, and over 3.6 million bounding boxes with 22,883 identity trajectories. It emphasizes high‑quality, expert‑reviewed annotations and introduces Seen‑category and Unseen‑category evaluation protocols, revealing significant challenges in tracking unseen animals. The authors also propose a lightweight Center‑Distance‑Augmented Association module that boosts HOTA scores for existing MOT methods without extra training.
arXiv:2608. 20312v1 Announce Type: new Abstract: The capability to perceive and synthesize human-human interactions is fundamental to developing intelligent digital human systems.
By Liang Xu, Chengqun Yang, Zili Lin, Xintao Lv, Yichao Yan, Xin Jin, Zhibo Chen, Xiaokang Yang, Wenjun Zeng
arXiv:2608. 16222v1 Announce Type: cross Abstract: Humanoid intelligence requires learning over an extremely diverse space of whole-body motions and physically grounded interactions.
By Jiahao Ji, Ji Ma, Runhan Zhang, Runyi Yu, Wenjia Wang, Weiheng Chi, Qianqian Peng, Weichao Yan, Yongfei Gu, Ye Tian, Ting Wu, Longwei Li, Chun Yuan, Ruoli Dai, Lei Han