ImprovedVBGS: Real-time Continual Variational Bayes Gaussian Splatting
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
ReSplat introduces a recurrent Gaussian splatting model that iteratively refines 3D Gaussians using the rendering error as a feedback signal, avoiding explicit gradient computation. The method starts from a compact reconstruction in a subsampled space, producing far fewer Gaussians than prior per‑pixel models, which reduces computational cost. Experiments on multiple datasets, view counts, and resolutions show state‑of‑the‑art performance with faster rendering speeds.
ReCoSplat is an online feed‑forward Gaussian splatting model that can synthesize novel views from a stream of observations, handling both posed and unposed inputs and optionally using camera intrinsics. It introduces a Render‑and‑Compare module that renders the current scene from the viewpoint of the incoming observation and compares it to the observation, providing a stable conditioning signal to mitigate the mismatch caused by predicted camera poses. A hybrid KV‑cache compression strategy further reduces memory usage, enabling the model to process long sequences efficiently while achieving state‑of‑the‑art performance on online view synthesis tasks.
arXiv:2605.15760v2 Announce Type: replace Abstract: 3D Gaussian Splatting (3DGS) optimization is most commonly performed using general-purpose first-order optimizers such as Adam or SGD. Although rob...
arXiv:2608.27529v1 Announce Type: new Abstract: Streaming 3D reconstruction from extremely long videos requires estimating camera motion and scene geometry online under bounded memory and computation...
InceptionGS is a method that improves large‑scale Gaussian splatting for scenes captured with unstructured view sampling. It starts from an initial Gaussian splatting and selectively repairs areas affected by sparse views by integrating scene‑ and view‑adaptive generative priors, while keeping well‑covered regions unchanged. Experiments on real‑world scenes show that this hybrid reconstruction‑generation approach yields higher‑fidelity results than existing methods.
The paper introduces a compact visual navigation system that decomposes the task into three analytically‑computed geometric interfaces and three small learned modules: an egress predictor, a navigation predictor, and an endpoint‑pinned residual diffusion generator. Only 0.58 M of the 23 M parameters are trained on 44 k frames, achieving competitive success rates and the lowest collision rate among evaluated methods across 6 060 point‑goal episodes in 60 environments. The design allows further parameter reduction by replacing the frozen image encoder with a 0.54 M MobileNetV2, supports zero‑shot deployment on a Jetson Orin Nano UGV, and enables transparent failure analysis under sensor corruption.